QuickBlox Android NoResponse - java

I'm developing a simple Android based chat application using QuickBlox. For that I have created a Quickblox Free account. Now sometimes when I try to login to the chat service I get following error. Any idea on this ?
03-15 15:58:37.589 15897-16016/com.ne.chatapp D/QBASDK﹕ Connecting to chat..
03-15 15:58:43.499 15897-16020/com.ne.chatapp D/SMACK﹕ SENT (0): <stream:stream to="chat.quickblox.com" xmlns="jabber:client" xmlns:stream="http://etherx.jabber.org/streams" version="1.0">
03-15 15:58:48.380 15897-16020/com.ne.chatapp D/SMACK﹕ SENT (0): </stream:stream>
03-15 15:58:48.390 15897-16016/com.ne.chatapp E/Login error1﹕ NoResponseException
03-15 15:58:48.420 15897-15897/com.ne.chatapp E/Login error﹕ NoResponseException
Java code for user authentication
public void AuthenticateUser(String Email,String Password,final Context context)
{
loginActivity = (LoginActivity)context;
applicationSingleton = (ApplicationSingleton)loginActivity.getApplication();
QBChatService.setDebugEnabled(true);
QBSettings.getInstance().fastConfigInit(GlobalData.APP_ID, GlobalData.AUTH_KEY, GlobalData.AUTH_SECRET);
if (!QBChatService.isInitialized()) {
QBChatService.init(context);
}
chatService = QBChatService.getInstance();
final QBUser user = new QBUser();
user.setLogin(Email);
user.setPassword(Password);
QBAuth.createSession(user, new QBEntityCallbackImpl<QBSession>() {
#Override
public void onSuccess(QBSession session, Bundle args) {
user.setId(session.getUserId());
applicationSingleton.setCurrentUser(user);
if(chatService.isLoggedIn())
{
applicationSingleton.setLoginType(LoginType.UNKNOWN);
loginActivity.onLoginSuccess();
return;
}
chatService.login(user, new QBEntityCallbackImpl() {
#Override
public void onSuccess() {
try {
chatService.startAutoSendPresence(GlobalData.AUTO_PRESENCE_INTERVAL_IN_SECONDS);
applicationSingleton.setChatService(chatService);
applicationSingleton.setLoginType(LoginType.NORMAL);
loginActivity.onLoginSuccess();
} catch (SmackException.NotLoggedInException e) {
e.printStackTrace();
}
}
#Override
public void onError(List errors) {
Log.e("Login error1", errors.get(0).toString());
loginActivity.onLoginError(errors);
}
});
}
#Override
public void onError(List<String> errors) {
Log.e("Session : ", errors.get(0).toString());
loginActivity.onLoginError(errors);
}
});
}

Everything is ok. Perhaps it was related with problems on internet connection or XMPP servers.
How often does this problem reproduce\appear in app
Could you reproduce this bug by yourself, if you could please describe the steps to reproduce this bug below?

In timeout case, you can increase timeout by
final static int TIME_OUT=100000;
QBChatService.setDefaultPacketReplyTimeout(TIME_OUT);

Related

Error when try to connect to telegram bot at spring boot app

I cant fix problem with my spring boot application, where I tried to create my own Telegram bot.
After Spring container created and app start, I see at logs same error :
Error logs
2019-06-17 23:26:33.117 ERROR 3340 --- [gram Connection] Telegram Bots Api : BOTSESSION
Bot Impl :
public TelegramBot(BotProperties botProperties) {
this.botProperties = botProperties;
}
#PostConstruct
public void init() {
TelegramBotsApi telegramBotsApi = new TelegramBotsApi();
try {
telegramBotsApi.registerBot(new TelegramBot(botProperties));
logger.info("bot successfully register");
} catch (TelegramApiException e) {
logger.error(e.getMessage(), e);
}
}
#Override
public void onUpdateReceived(Update update) {
if (update.hasMessage()) {
System.out.println(update.getMessage().getText());
}
}
#Override
public String getBotUsername() {
return botProperties.getBotName();
}
#Override
public String getBotToken() {
return botProperties.getBotToken();
}
}
Main class :
public class TelegramApplication {
public static void main(String[] args) {
ApiContextInitializer.init();
SpringApplication.run(TelegramApplication.class, args);
}
}
Verify that at a time only one server if accessing the bot . The telegram bot address can only be accessed by one server at a time.If you are having one in local and one server running in another ,it will throw this same when you try connecting it in local.
If you are using the devtools to rebuild the code without restarting, try to stop the application and restart it.It should work.

Sending message does not work in XMPP with Smack library

Problem Description
I'm writing chat application using XMPP and Smack Android library. I'm sending messages using code below and everything is working fine.
final ChatManager chatManager = ChatManager.getInstanceFor(connection);
chatManager.addChatListener(this);
....
#Override
public void chatCreated(Chat chat, boolean createdLocally) {
chat.addMessageListener(this);
}
#Override
public void processMessage(Chat chat, Message message) {
// Do something here.
}
Chat chat = ChatManager.getInstanceFor(connection).createChat(jid);
chat.sendMessage("message");
Question
Unfortunately the API above is deprecated org.jivesoftware.smack.chat.Chat and instead I should use org.jivesoftware.smack.chat2.Chat, so I am changing implementation as follows
final ChatManager chatManager = ChatManager.getInstanceFor(connection);
chatManager.addOutgoingListener(this);
chatManager.addIncomingListener(this);
....
Chat chat = ChatManager.getInstanceFor(connection).chatWith(jid);
chat.send("message");
In this case I can still get Incoming messages, but when I am trying to send message with chat.send("message"); server does not get anything and addOutgoingListener callback is not called.
Any ideas why?
There is an example with an older version of smack:
import org.jivesoftware.smack.Chat;
import org.jivesoftware.smack.ChatManager;
import org.jivesoftware.smack.ChatManagerListener;
import org.jivesoftware.smack.ConnectionConfiguration;
import org.jivesoftware.smack.MessageListener;
import org.jivesoftware.smack.XMPPConnection;
import org.jivesoftware.smack.XMPPException;
import org.jivesoftware.smack.packet.Message;
public class Test {
public static void main(String args[]) throws XMPPException {
ConnectionConfiguration config = new ConnectionConfiguration("127.0.0.1", 5222);
XMPPConnection connection = new XMPPConnection(config);
connection.connect();
connection.login("userx", "123456");
ChatManager cm = connection.getChatManager();
Chat chat = cm.createChat("tongqian#tsw-PC", null);
/*
* add listener
*/
cm.addChatListener(new ChatManagerListener() {
#Override
public void chatCreated(Chat chat, boolean create) {
chat.addMessageListener(new MessageListener() {
#Override
public void processMessage(Chat chat, Message msg) {
System.out.println(chat.getParticipant() + ":" + msg.getBody());
}
});
}
});
chat.sendMessage("hello");
while(true);
//connection.disconnect();
}
}
Answer
Digging a bit deeper I found the answer, the code below will help to send a message
Sending Message Code
final Chat chat = ChatManager.getInstanceFor(connection).chatWith(jid);
Message newMessage = new Message(jid, Message.Type.chat);
newMessage.setBody(message);
chat.send(newMessage);
Conclusion
So instead of sending a string message, you need to create a Message object and I think what is more important is to specify Message.Type.chat in the constructor and also jid and then call chat.send(...)
You can refer to this code snippet:
public void sendMessage(String to, Message newMessage) {
if(chatManager!=null) {
Chat newChat = chatManager.createChat(to);
try {
if (connection.isConnected() && connection.isAuthenticated()) {
newChat.sendMessage(newMessage);
}
} catch (SmackException.NotConnectedException e) {
e.printStackTrace();
}
}
else
{
Log.d(TAG,”chatmanager is null”);
}
}
And the link is https://ramzandroidarchive.wordpress.com/2016/03/13/send-messages-over-xmpp-using-smack-4-1/ .

Tomcat 8 getOpenSessions() not returning all sessions for end point?

I'm working on my first WebSocket app, and was surprised when code like this did not work consistently:
#ServerEndpoint(value="/msg/{owner}", encoders=MessageEncoder.class, decoders=MessageEncoder.class)
public class WebSocketListener {
public WebSocketListener() {
}
#OnOpen
public void open(Session session, #PathParam("owner") String owner) {
if (session.getUserPrincipal() != null) {
session.getUserProperties().put("owner", owner);
}
else {
try {
session.close(new CloseReason(CloseReason.CloseCodes.CANNOT_ACCEPT, "Not authorized"));
} catch (IOException e) {
}
}
}
#OnClose
public void close(Session session) {
}
#OnError
public void onError(Throwable error) {
}
#OnMessage
public void onMessage(final Session session, final Message message) {
String owner = (String)session.getUserProperties().get("owner");
for (Session s:session.getOpenSessions() {
System.out.println(s);
if (s.isOpen() && owner.equals(s.getUserProperties().get("owner"))) {
s.getAsyncRemote().sendObject(message);
}
}
}
}
What I observe when connecting to this end point from two clients and the same 'owner', is that sometimes both sessions are returned from getOpenSession(), but more often than not only that user's session is returned, as evidenced by the System.out.println. My workaround was to ditch using getOpenSessions by adding a static map to this class, adding the session to a list using the owner as the key, and just using that instead. But is this a known bug, I couldn't find anyone complaining about this from searching?
it seems to be a bug in tomcat, I faced the same issue with embedded tomcat in Spring Boot, changing the server to Jetty resolved the issue. In Spring Docs, there is a section explaining how to switch the server: http://docs.spring.io/spring-boot/docs/current-SNAPSHOT/reference/htmlsingle/#howto-use-jetty-instead-of-tomcat

Android Websockets onMessage() never being called even on connection

I'm using websockets to make a multiplayer game and I need to send multiple types of data across the server but when I connect to the server it's supposed to send back a name and number ("type") and ("data") respectively from the websocket library on connection. I don't need the type but ("data") is vital for the game logic to actually work.
Below is the code I have in my websockets onMessage() function:
#Override
public void onMessage(String message)
{
try
{
JSONObject json = new JSONObject(message);
if(json.has("type") && json.has("data"))
{
Log.d(TAG, json.getString("type"));
Log.d(TAG, json.getString("data"));
playerNum = Integer.parseInt(json.getString("data"));
Log.d(TAG,"Received... Type : " +json.getString("type")+" Data : "+json.getString("data"));
}
if(json.has("Player1TurnOver"))
{
player1TurnOver = json.getBoolean("Player1TurnOver");
}
if(json.has("Word"))
{
String b = json.getString("Word");
bWord = new char[b.length()];
for(int i = 0; i < b.length(); i++)
{
bWord[i] = b.charAt(i);
}
wordLength = bWord.length;
}
}
catch(JSONException e)
{
}
}
But this is never called from the server even though the client has a listener as such:
mClient = new WebSocketClient(URI.create("ws://some_ip:8080/wstest"), new WebSocketClient.Listener()){
And the listener is initialised within the websocket library class
public interface Listener {
public void onConnect();
public void onMessage(String message);
public void onMessage(byte[] data);
public void onDisconnect(int code, String reason);
public void onError(Exception error);
}
I can't seem to figure out why this isn't working properly. As it has worked before...
Sometimes it is not correctly detected when a device looses internet connection (Java is not that smart in this case ;) )
Apart from this. Could you maybe activate the debug printouts with WebSocketImpl.DEBUG = true;
The lib will automatically send pings to the endpoints at specific interval and if no ping was received it assumes that the endpoint got disconnected!

issue with reliable service discovery

I am banging my head on the wall. It works, but it doesn't work.
Let me clarify, testing is on a LG Optimus G, A Galaxy S4, and a Lenovo Tablet all running 4.1+
I am launching a server on each device, each device is broadcasting itself on a port, and when the user hits send, all devices that have had their service resolved, and their service has not been lost, a thread will loop launching other threads to connect to the servers broadcasting themselves, and send the data. The servers accept the incoming connection, hand it off to a thread, and then re-open themselves.
So recap, every device has is broadcasting a server, every device is supposed to know and keep track of other servers, when data is sent all known servers get hit.
My issue is that in 2/3 devices connections can consistently be established with the device's self.
Either phone, but only 1 of them at a time, seems to know about the other phone and is able to connect to the other phone. i.e. Galaxy S4 can say hi to Optimus G, but Optimus G cannot say hi except only to itself, or vice-verse.
So the discovering portion seems unreliable, and I do not know if it is me, Android, or the devices. I need outside eyes. I have tried to lay this out in a understandable and thought out manner, and I appreciate any help from any one who has knowledge on this issue as I am just making humble beginnings into the world of networks, and am more then willing to learn from someone.
I need a more reliable way of keeping track of services, or discovering them, as my implementation at least seems flawed.
I thank any help in advanced. (I do not believe this is a area that is trodden as heavily as most other android areas.)
Here is where the initialization is done.
/**initilize everything*/
private void buildNetwork()
{
Log.d(TAG, "buildNetwork");
networkHelper = new NetworkServiceDiscoveryHelper(this);
networkHelper.initializeNsd(this);
networkHelper.discoverServices();
connectionReceiver = new ConnectionReceiver(this, this);
// this next line launches the server thread which will obtain a socket
// to be used in the finishBuildingNetwork()
new Thread(connectionReceiver).start();
}
/** after the serversocket has been given a port we need to broadcast it*/
private void finishBuildingNetwork(int port)
{
Log.d(TAG, "finishBuildingNetwork");
networkHelper.registerService(port);
}
This is my somewhat changed implementation of a common NSDManager helper class.
public class NetworkServiceDiscoveryHelper
{
public static final String TAG = "NetworkServiceDiscoveryHelper";
public static final String KEY_DEVICE = "device";
Context mContext;
NsdManager mNsdManager;
NsdManager.ResolveListener mResolveListener;
NsdManager.DiscoveryListener mDiscoveryListener;
NsdManager.RegistrationListener mRegistrationListener;
public static final String SERVICE_TYPE = "_http._tcp.";
public String mServiceName = "BlurbChat";
NsdServiceInfo mService;
private DiscoveredDevicesManager deviceManager;
private NetworkDiscoveryHelperListener helperListener;
/**
*
* #param context
* - the activity context the service is to be attached to
*/
public NetworkServiceDiscoveryHelper(Context context)
{
mContext = context;
mNsdManager = (NsdManager) context.getSystemService(Context.NSD_SERVICE);
deviceManager = new DiscoveredDevicesManager();
}
/**
* initialize the NetworkServiceDiscovery
*/
public void initializeNsd(NetworkDiscoveryHelperListener helperListener)
{
this.helperListener = helperListener;
initializeResolveListener();
initializeDiscoveryListener();
initializeRegistrationListener();
// mNsdManager.init(mContext.getMainLooper(), this);
}
private void initializeDiscoveryListener()
{
mDiscoveryListener = new NsdManager.DiscoveryListener()
{
#Override
public void onDiscoveryStarted(String regType)
{
Log.d(TAG, "Service discovery started");
helperListener.SERVICE_STARTED(regType);
}
#Override
public void onServiceFound(NsdServiceInfo service)
{
// A service was found! Do something with it.
Log.d(TAG, "Service discovery success" + service);
if (!service.getServiceType().equals(SERVICE_TYPE))
{
// Service type is the string containing the protocol and
// transport layer for this service.
Log.d(TAG, "Unknown Service Type: " + service.getServiceType());
}
else if (service.getServiceName().contains(mServiceName))
{
// we have found our service! we use .contains because if
// there are multiple device with the same service being
// broadcast they will appear with name + (index)
// Resolve a discovered service. An application can resolve
// a service right before establishing a connection to fetch
// the IP and port details on which to setup the connection.
Log.d(TAG, "Found My Service Type: " + service.getServiceType() + service.getServiceName());
helperListener.SERVICE_FOUND(service);
mNsdManager.resolveService(service, mResolveListener);
}
/***************************************************************
* Checking the service name isn't always necessary, and is only relevant if you want to connect to a specific application.
* For instance, the application might only want to connect to instances of itself running on other devices. However, if the
* application wants to connect to a network printer, it's enough to see that the service type is "_ipp._tcp".
******************************************************/
}
/**
* when we lose our service
*/
#Override
public void onServiceLost(NsdServiceInfo service)
{
// When the network service is no longer available.
Log.e(TAG, "service lost" + service);
// remove the service
if (deviceManager.removeDevice(service) != null)
{
helperListener.SERVIVCE_LOST(service);
}
}
/**
* when our service is stopped
*/
#Override
public void onDiscoveryStopped(String serviceType)
{
Log.i(TAG, "Discovery stopped: " + serviceType);
helperListener.DISCOVERY_STOPPED(serviceType);
}
#Override
public void onStartDiscoveryFailed(String serviceType, int errorCode)
{
Log.e(TAG, "Discovery failed: Error code:" + errorCode);
helperListener.DISCOVERY_START_FAILED(serviceType, errorCode);
mNsdManager.stopServiceDiscovery(this);
}
#Override
public void onStopDiscoveryFailed(String serviceType, int errorCode)
{
helperListener.DISCOVERY_STOP_FAILED(serviceType, errorCode);
Log.e(TAG, "Discovery failed: Error code:" + errorCode);
mNsdManager.stopServiceDiscovery(this);
}
};
}
private void initializeResolveListener()
{
mResolveListener = new NsdManager.ResolveListener()
{
#Override
public void onResolveFailed(NsdServiceInfo serviceInfo, int errorCode)
{
// Called when the resolve fails. Use the error code to debug.
Log.e(TAG, "Resolve failed" + errorCode);
helperListener.RESOLVE_FAILED(serviceInfo, errorCode);
}
#Override
public void onServiceResolved(NsdServiceInfo serviceInfo)
{
Log.e(TAG, "Resolve Succeeded. " + serviceInfo);
if (serviceInfo.getServiceName().equals(mServiceName))
{
Log.d(TAG, "Same IP.");
return;
}
mService = serviceInfo;
DiscoveredDevice device = new DiscoveredDevice(mService.getPort(), mService.getHost(), mService.getServiceName(), mService.getServiceType());
deviceManager.addDevice(device);
helperListener.RESOLVE_SUCCESS(serviceInfo);
}
};
}
private void initializeRegistrationListener()
{
mRegistrationListener = new NsdManager.RegistrationListener()
{
#Override
public void onServiceRegistered(NsdServiceInfo serviceInfo)
{
mServiceName = serviceInfo.getServiceName();
helperListener.SERVICE_REGISTERED(serviceInfo);
}
#Override
public void onRegistrationFailed(NsdServiceInfo serviceInfo, int errorCode)
{
helperListener.SERVICE_REGISTRATION_FAILED(serviceInfo, errorCode);
}
#Override
public void onServiceUnregistered(NsdServiceInfo serviceInfo)
{
helperListener.SERVICE_UNREGISTERED(serviceInfo);
}
#Override
public void onUnregistrationFailed(NsdServiceInfo serviceInfo, int errorCode)
{
helperListener.SERVICE_UNREGISTRATION_FAILED(serviceInfo, errorCode);
}
};
}
/**
* To be called after initialize()
*
* #param port
* - the port you would like to register/broadcast the service through.
*/
public void registerService(int port)
{
NsdServiceInfo serviceInfo = new NsdServiceInfo();
serviceInfo.setPort(port);
serviceInfo.setServiceName(mServiceName);
serviceInfo.setServiceType(SERVICE_TYPE);
mNsdManager.registerService(serviceInfo, NsdManager.PROTOCOL_DNS_SD, mRegistrationListener);
}
/**
* Initiate service discovery to browse for instances of a service type. Service discovery consumes network bandwidth and will continue
* until the application calls stopServiceDiscovery(NsdManager.DiscoveryListener).
*/
public void discoverServices()
{
mNsdManager.discoverServices(SERVICE_TYPE, NsdManager.PROTOCOL_DNS_SD, mDiscoveryListener);
}
/**
* Stop service discovery initiated with discoverServices(String, int, NsdManager.DiscoveryListener). An active service discovery is
* notified to the application with onDiscoveryStarted(String) and it stays active until the application invokes a stop service
* discovery. A successful stop is notified to with a call to onDiscoveryStopped(String).
*/
public void stopDiscovery()
{
mNsdManager.stopServiceDiscovery(mDiscoveryListener);
}
/**
*
* #return - A class representing service information for network service discovery
*/
public NsdServiceInfo getChosenServiceInfo()
{
return mService;
}
/**
* Unregister a service registered through registerService(NsdServiceInfo, int, NsdManager.RegistrationListener). A successful
* unregister is notified to the application with a call to onServiceUnregistered(NsdServiceInfo).
*/
public void tearDown()
{
if (mNsdManager != null)
{
try
{
mNsdManager.unregisterService(mRegistrationListener);
mNsdManager.stopServiceDiscovery(mDiscoveryListener);
}
catch (Exception e)
{
e.printStackTrace();
}
}
}
/**
*
* #return - the DiscoveredDevicesManager that contains all valid devices which have the appropriate service susally will call this
* after a msg of RESOLVE_SUCCESS
*/
public DiscoveredDevicesManager getDeviceManager()
{
return deviceManager;
}
}
and finally this is the basis of the server
#Override
public void run()
{
try
{
receiverSocket = new ServerSocket(0);
onPortObtained(receiverSocket.getLocalPort());
Log.d(TAG, "run");
while (broadcastConnection)
{
try
{
Socket newConnectionSocket = receiverSocket.accept();
onNewConnection(newConnectionSocket.getRemoteSocketAddress(), newConnectionSocket.getLocalSocketAddress());
// to clarify this line launches a function that starts threads to handle the socket.
recieveConnection(newConnectionSocket);
}
catch (IOException e)
{
e.printStackTrace();
}
}
}
catch (IOException e1)
{
e1.printStackTrace();
}
}
Edit: one more thing, sometimes while running the devices will randomly restart. No common thing causing, other then they are running the app.
With the service discovery being just to difficult to handle, I will build my own discovery by doing a initial ping like so
List<DiscoveredDevice> devices = new ArrayList<DiscoveredDevice>();
for (int i = 0; i < 256; i++)
{
// this hardcoded ip will be variable from the wifi's ip
String ip = "xx.xx.x." + i;
// this socket may be forever hard coded unless i find a better way. :(
devices.add(new DiscoveredDevice(32999, ip, "", ""));
}
hitting all devices, registering every device that accepts, and every device that accepts registering it.
On leave it will dispatch a command to be removed from every devices queue, and upon trying to send a device a connection that does not get accepted it will be removed.
Hackish, but the Android way wasn't working for me :(, and this way works beautifully.

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