Android\Java Sockets are too slow? - java

When im using the google play app to download apps it's usually about 5mb per second.
But when im using my laptop as a server that sends a 100mb byte array,
when i download (read) this array from my smartphone it's about 2.5mb per second.
Server Code, runs on my computer.
class SpeedTestServer {
public static void main(String[] args) throws IOException {
int port = 1234;
ServerSocket server = new ServerSocket(port);
while(true) {
Socket clientConn = server.accept();
BufferedOutputStream out = new BufferedOutputStream(clientConn.getOutputStream());
out.write(new byte[1024 * 1024 * 100]);
out.flush();
clientConn.close();
}
}
}
Cleint Code, runs on my smartphone.
public static void main(String[] args) throws IOException {
int port = 1234;
String host = "my computer internal ip";
Socket client = new Socket(host, port);
BufferedInputStream in = new BufferedInputStream(client.getInputStream());
byte[] buffer = new byte[1024 * 1024 * 100];
int sum = 0;
Date start = new Date();
System.out.println("Starting! " + start.toString());
while((sum += in.read(buffer, sum, buffer.length - sum)) != -1) {
if (sum == 1024 * 1024 * 100) {
Date end = new Date();
System.out.println("Finished! " + end.toString() + " " + sum);
break;
}
}
}

Related

How to use setSoTimeout in order to resend a packet after a period of time?

I'm working on some code to interact with a server and send a file in 1000 byte chunks. I want to use setSoTimeout to resend a packet after 5 seconds if I have not received an ACK from the server by then. I have searched for the answer to this but to no avail. Here are some links i checked out and attempted:
What is the functionality of setSoTimeout and how it works?
how to use socket.setSoTimeout()?
setSotimeout on a datagram socket
I am under the impression that when the timer is going you are continuously waiting for the ACK. Is this the case? I am never receiving an ACK from the server, although I was at one point before.
import java.net.*;
import java.io.*;
import java.util.*;
public class FTPClient {
Socket tcpSocket;
DatagramSocket udpSocket;
DataInputStream dataIn;
DataOutputStream dataOut;
BufferedReader br;
String fileName;
int time;
int portNum;
/**
* Constructor to initialize the program
*
* #param serverName server name
* #param server_port server port
* #param file_name name of file to transfer
* #param timeout Time out value (in milli-seconds).
*/
public FTPClient(String server_name, int server_port, String file_name, int timeout) {
System.out.println("Server Name: " + server_name + " Server Port: " + server_port
+ " File Name: " + file_name + " Timeout: " + timeout);
fileName = file_name;
time = timeout;
portNum = server_port;
try {
Socket tcpSocket = new Socket(server_name, server_port);
dataIn = new DataInputStream(tcpSocket.getInputStream());
dataOut = new DataOutputStream(tcpSocket.getOutputStream());
br = new BufferedReader(new InputStreamReader(System.in));
}
catch (Exception ex) {
System.out.println("Exception in FTPClient initialization: " + ex);
}
}
/**
*Send file content as Segments
*
*/
public void send() {
try {
File f = new File(fileName);
if (!f.exists()) {
System.out.println("File does not exist...");
return;
}
System.out.println("Sending filename (" + fileName + ") to server.");
dataOut.writeUTF(fileName);
byte msgFromServer = dataIn.readByte();
if (msgFromServer == 0) {
System.out.println("Server ready to receive file");
}
// Create a UDP socket to send the file to the server
DatagramSocket udpSocket = new DatagramSocket();
InetAddress IPAddress = InetAddress.getByName("localhost");
FileInputStream fileIn = new FileInputStream(f);
int seqNum = 0;
int i = 0;
Boolean received = false;;
byte[] chunks = new byte[1000];
int rc = fileIn.read(chunks);
while(rc != -1)
{
System.out.println("Iteration #: " + i);
System.out.println(rc);
// rc should contain the number of bytes read in this operation.
//if (rc < 1000) {
//System.out.println("Bytes read less than 1000");
//System.out.println("Sequence Number: " + seqNum);
//System.out.println("Packet too small to send");
//}
System.out.println("Bytes read greater than 1000");
System.out.println("Sequence Number: " + seqNum);
while (received == false) {
System.out.println("You are looping and sending again");
transferPacket(seqNum, IPAddress, chunks);
received = getResponse();
}
rc = fileIn.read(chunks);
if (seqNum == 1) {
seqNum = 0;
}
else {
seqNum = 1;
}
i++;
}
}
catch (Exception e) {
System.out.println("Error: " + e);
}
}
public Boolean getResponse() {
try {
DatagramSocket udpSocket = new DatagramSocket();
System.out.println("You are in getResponse()");
byte[] receiveData = new byte[1000];
udpSocket.setSoTimeout(time); // set timer
while (true) {
try {
System.out.println("You are receiving a packet");
DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length);
udpSocket.receive(receivePacket);
Segment unwrap = new Segment(receivePacket);
int num = unwrap.getSeqNum();
System.out.println("Received ACK with Sequence Number: " + num);
return true;
}
catch (SocketTimeoutException t) {
System.out.println("Timeout: return false to send()");
return false;
}
}
}
catch (Exception e) {
System.out.println("You don't wanna be here");
return false;
}
}
public void transferPacket(int seqNum, InetAddress IPAddress, byte[] chunks) {
try {
DatagramSocket udpSocket = new DatagramSocket();
byte[] sendData = new byte[1000];
Segment s = new Segment(seqNum, chunks);
sendData = s.getBytes();
DatagramPacket sendPacket = new DatagramPacket(sendData, sendData.length, IPAddress, portNum);
udpSocket.send(sendPacket);
System.out.println("Sent Packet with sequence number " + seqNum);
}
catch (Exception e) {
System.out.println("Exception in transferPacket: " + e);
}
}
/**
* A simple test driver
*
*/
public static void main(String[] args) {
String server = "localhost";
String file_name = "";
int server_port = 8888;
int timeout = 5000; // milli-seconds (this value should not be changed)
// check for command line arguments
if (args.length == 3) {
// either provide 3 parameters
server = args[0];
server_port = Integer.parseInt(args[1]);
file_name = args[2];
}
else {
System.out.println("Wrong number of arguments, try again.");
System.out.println("Usage: java FTPClient server port file");
System.exit(0);
}
FTPClient ftp = new FTPClient(server, server_port, file_name, timeout);
System.out.printf("Sending file \'%s\' to server...\n", file_name);
try {
ftp.send();
}
catch (Exception e) {
System.out.println("Exception: " + e);
}
System.out.println("File transfer completed.");
}
}
You need to keep using the same UDP socket for the life of the application, not a new one per packet, and use it for both sending and receiving.
At present you are also leaking UDP sockets like a firehose.

Receiving an array of integers from a server in C to a client in Java

How do I receive an array of integers from a server program written in C, to a client program written in Java?
So I send a number to a server and the server should return me an array of the divisors for that number. Here's my piece of code from the server, in C:
void deservire_client(int c) {
// serving the client
int nr, i=2, nrDiv=0, sirDiv[10]={0,0,0,0,0,0,0,0,0,0};
recv(c, &nr, sizeof(nr), MSG_WAITALL);
nr = ntohs(nr);
while ( i <= nr/2){
if ( nr%i == 0){
sirDiv[nrDiv]=i;
nrDiv+=1;
}
i+=1;
}
send(c, &sirDiv, sizeof(sirDiv), 0);
close(c);
So I tested it out and the array of divisors is being created in the server file. As in, it takes the number I send it, and executes the program correctly, ending up with an array of the number's divisors. I then send the reference to my array back to my client program, in Java. However, I'm pretty sure I'm doing something wrong, since once I input a number in the client, nothing happens.
Here's what I'm doing in my Java client program:
public static void main(String args[]) {
Socket socket = null;
BufferedReader reader = null;
try {
reader = new BufferedReader(new InputStreamReader(System.in));
socket = new Socket(SERVER_ADDRESS, SERVER_PORT);
int nr = readUnsignedShort("nr = ", reader);
byte[] arr = {0,0,0,0,0,0,0,0,0,0};
writeIntegersToSocket(nr, socket);
readArrayFromSocket(socket);
}
private static void readArrayFromSocket(Socket c) throws IOException {
DataInputStream socketIn = new DataInputStream(c.getInputStream());
int i;
InputStream in = c.getInputStream();
DataInputStream dis = new DataInputStream(in);
byte[] data = new byte[10];
dis.readFully(data);
for(i=0; i < data.length; i++)
System.out.println(" " + data[i]);
}

Why is faster to open a new socket for each communication that sharing same socket in Java?

I have an issue with socket related to reusing a Java socket for multiple requests rather that creating a new socket for each request.
I have created a simple example that consists of a socket server that accepts messages that consist of 2B payload length and payload. The accepted messages payloads are writted back to client (ECHO). When I use this server with a client that use only one socket it is approximetly 37 times slower than in case of a client that opens socket for each message. I am testing this on 1024B message for 100 times.
Only reason for this I can think of is that there is some flushing mechanism in socket close method that speed up communication.
Am I doing something wrong?
Server:
public class SocketServer {
public static final int PORT = 12345;
public static final int HEADER_LN = 2;
public static void main(String[] args) throws IOException {
ServerSocket server = new ServerSocket(PORT);
ExecutorService threadPool = Executors.newCachedThreadPool();
while (true) {
final Socket client = server.accept();
threadPool.submit(() -> {
try (InputStream is = client.getInputStream()) {
while (true) {
byte[] header = read(is, HEADER_LN);
int payloadLn = payloadLn(header);
byte[] payload = read(is, payloadLn);
client.getOutputStream().write(header);
client.getOutputStream().write(payload);
}
} catch (IOException ex) {
throw new RuntimeException(ex);
}
});
}
}
private static int payloadLn(byte[] header) {
return (((header[0] & 0xFF) << 8) | (header[1] & 0xFF)) - HEADER_LN;
}
static byte[] read(InputStream is, int bytes) throws IOException {
byte[] result = new byte[bytes];
int index = 0;
while (index != bytes) {
int readed = is.read(result, index, bytes - index);
if (readed == -1) {
throw new IOException("short input");
}
index += readed;
}
return result;
}
}
Client:
public class SocketClient {
private static final int TEST_COUNT = 100;
public static void main(String[] args) throws IOException {
final Random rand = new Random();
final byte[] message = new byte[1024];
rand.nextBytes(message);
// header
message[0] = (byte) ((message.length >> 8) & 0xFF);
message[1] = (byte) (message.length & 0xFF);
System.out.println("\nmultiple sockets:");
long start = System.currentTimeMillis();
for (int i = 0; i < TEST_COUNT; i++) {
try (Socket sck = new Socket("localhost", SocketServer.PORT)) {
handleComm(sck, message);
}
}
System.out.println("took: " + (System.currentTimeMillis() - start) + "ms");
System.out.println("single socket:");
start = System.currentTimeMillis();
try (Socket sck = new Socket("localhost", SocketServer.PORT)) {
for (int i = 0; i < TEST_COUNT; i++) {
handleComm(sck, message);
}
}
System.out.println("took: " + (System.currentTimeMillis() - start) + "ms");
}
private static void handleComm(Socket sck, byte[] message) throws IOException {
sck.getOutputStream().write(message);
final byte[] echo = SocketServer.read(sck.getInputStream(), message.length);
if (!Arrays.equals(echo, message)) {
System.err.println("respone ko");
}
}
}
Client output
multiple sockets:
took: 107ms
single socket:
took: 3971ms

Problems using single TCP/IP socket to send data from multiple concurrent threads

After browsing some other threads regarding my problem I think I've understood that I need to re-design my application. But just for clarification: I have a single TCP/IP connection between a client and a server. On the client side there are a number of threads running concurrently. Randomly one or more of these threads use the TCP/IP connection to communicate with the server. I've found out that, e. g. While a long running file transfer is active, using the connection with another thread concurrently might lead to errors. Though I've preceeded each message with a specific header including the data length it appears to me that the IP stack sometimes delivers a mix of more than one messages to my program, which means that though one message has net yet been delivered completely, part of another message is delivered to my read method. Is this a correct observation which matches the intended TCP/IP behaviour? Thanks in advance - Mario
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
For anybody who's interested: following is the source code of my test program. You may play with various values for the BUFFER_SIZE and the number of THREADS used to bombard the server socket with concurrent TCP/IP sends using the same socket. I've left out some error handling and removed a more sophisticated termination including the closing of the sockets. Test with a BUFFER_SIZE greater than 64KB always leads to errors on my machine.
import java.io.*;
import java.net.*;
import java.nio.ByteBuffer;
public class TCPTest
{
private final static String INPUT_FILE = "c:/temp/tcptest.in";
private final static int BUFFER_SIZE = 64 * 1024 - 8; //65536;
private final static int MESSAGE_SIZE = 512 * 64 * 1024;
private final static int THREADS = 3;
private final static int SIZE_OF_INT = 4;
private final static int LENGTH_SIZE = SIZE_OF_INT;
private final static int ID_SIZE = SIZE_OF_INT;
private final static int HEADER_SIZE = LENGTH_SIZE + ID_SIZE;
private final static String NEW_LINE = System.getProperty("line.separator");
private ServerSocket m_serverSocket = null;
private Socket m_clientSocket = null;
private int m_iThreadCounter;
public static void main(String[] args)
{
new TCPTest();
} // main
public TCPTest()
{
final String id = "ReaderThread[*]";
// start a new thread creating a server socket waiting for connections
new Thread(new Runnable()
{
public void run()
{
try
{
// create server socket and accept client requests
m_serverSocket = new ServerSocket(12345);
m_clientSocket = m_serverSocket.accept();
// client request => prepare and read data
long startTime = System.currentTimeMillis();
byte[] buffer = new byte[BUFFER_SIZE];
ByteBuffer header = ByteBuffer.allocate(HEADER_SIZE);
int iTotalBytesRead = 0;
boolean fTerminate = false;
int iBytesRead;
// get hold of socket's input stream
InputStream clientInputStream = m_clientSocket.getInputStream();
// loop
while (false == fTerminate)
{
// loop to read next header
for (int i = 0; i < HEADER_SIZE; i++)
clientInputStream.read(header.array(), i, 1);
header.rewind();
// get information of interest
int iLength = header.getInt();
int iId = header.getInt();
int iLengthSoFar = 0;
int iBytesLeft = iLength;
int iBytesToRead;
// any length given?
if ((0 < iLength) && (BUFFER_SIZE >= iLength))
{
// that's the case => read complete message
while (iLengthSoFar < iLength)
{
// calculate number of bytes left
iBytesLeft = iLength - iLengthSoFar;
// calculate maximum number of bytes to read
if (iBytesLeft > BUFFER_SIZE)
iBytesToRead = BUFFER_SIZE;
else
iBytesToRead = iBytesLeft;
// read next portion of bytes
if ((iBytesRead = clientInputStream.read(buffer, 0, iBytesToRead)) != -1)
{
// maintain statistics
iTotalBytesRead += iBytesRead;
iLengthSoFar += iBytesRead;
} // if
else
{
// finish => print message
System.out.println("==> "+id+": ERROR length=<-1> received " +
"for id=<"+iId+">");
fTerminate = true;
break;
} // else
} // while
} // if
else
{
System.out.println("==> "+id+": ERROR data length <= 0 for id=<"+iId+">");
dump(header, 0, HEADER_SIZE / SIZE_OF_INT, "Error header");
} // else
} // while
System.out.println("==> "+id+": "+ iTotalBytesRead + " bytes read in "
+ (System.currentTimeMillis() - startTime) + " ms.");
} // try
catch (IOException e)
{
e.printStackTrace();
} // catch
} // run
}).start();
// create the socket writer threads
try
{
// ensure server is brought up and request a connection
Thread.sleep(1000);
System.out.println("==> "+id+": just awoke");
Socket socket = new Socket("localhost", 12345);
OutputStream socketOutputStream = socket.getOutputStream();
System.out.println("==> "+id+": socket obtained");
// create some writer threads
for (int i = 0; i < THREADS; i++)
// create a new socket writer and start the thread
(new SocketWriter(socket,
(i+1),
BUFFER_SIZE,
new String("WriterThread["+(i+1)+"]"),
socketOutputStream)).start();
} // try
catch (Exception e)
{
e.printStackTrace();
} // catch
} // TCPTestEx
private final static void dump(ByteBuffer bb, int iOffset, int iInts, String header)
{
System.out.println(header);
bb.rewind();
for (int i = 0; i < iInts; i++)
System.out.print(" " + Integer.toHexString(bb.getInt()).toUpperCase());
System.out.print(NEW_LINE);
} // dump
private class SocketWriter extends Thread
{
Socket m_socket;
int m_iId;
int m_iBufferSize;
String m_id;
OutputStream m_os;
protected SocketWriter(Socket socket, int iId, int iBufferSize, String id, OutputStream os)
{
m_socket = socket;
m_iId = iId;
m_iBufferSize = iBufferSize;
m_id = id;
m_os = os;
// increment thread counter
synchronized (m_serverSocket)
{
m_iThreadCounter++;
} // synchronized
} // SocketWriter
public final void run()
{
try
{
long startTime = System.currentTimeMillis();
ByteBuffer buffer = ByteBuffer.allocate(m_iBufferSize + HEADER_SIZE);
int iTotalBytesRead = 0;
int iNextMessageSize = 512 * m_iBufferSize;
int iBytesRead;
// open input stream for file to read and send
FileInputStream fileInputStream = new FileInputStream(INPUT_FILE);
System.out.println("==> "+m_id+": file input stream obtained");
// loop to read complete file
while (-1 != (iBytesRead = fileInputStream.read(buffer.array(), HEADER_SIZE, m_iBufferSize)))
{
// add length and id to buffer and write over TCP
buffer.putInt(0, iBytesRead);
buffer.putInt(LENGTH_SIZE, m_iId);
m_os.write(buffer.array(), 0, HEADER_SIZE + iBytesRead);
// maintain statistics and print message if so desired
iTotalBytesRead += iBytesRead;
if (iNextMessageSize <= iTotalBytesRead)
{
System.out.println("==> "+m_id+": <"+iTotalBytesRead+"> bytes processed");
iNextMessageSize += MESSAGE_SIZE;
} // if
} // while
// close my file input stream
fileInputStream.close();
System.out.println("==> "+m_id+": file input stream closed");
System.out.println("==> "+m_id+": <"+ iTotalBytesRead + "> bytes written in "
+ (System.currentTimeMillis() - startTime) + " ms.");
// decrement thread counter
synchronized (m_serverSocket)
{
m_iThreadCounter--;
// last thread?
if (0 >= m_iThreadCounter)
// that's the case => terminate
System.exit(0);
} // synchronized
} // try
catch (Exception e)
{
e.printStackTrace();
} // catch
} // run
} // SocketWriter
} // TCPTest
Yer. TCP is a byte oriented stream protocol. That means that the application receives an (undelimited) stream of bytes. The concept of "message" should be provided by the application (or use a message oriented protocol instead).

File Sharing Code works on localhost, fails on Network

My project consists of an application using which users can send files among themselves.
Hence as a basic unit, I developed a FileServer and a FileClient Program.
This code works perfectly fine on localhost but fails on the Network (wifi).
An estimated problem is that the client socket is getting closed or isn't responding after a certain point of time while recieving. But i cant really figure out what the problem is or how to approach the problem.
The error appears is a SocketException: Software caused connection abort. Socket write error.
FileServer CODE:
import java.net.*;
import java.io.*;
public class FileServerPC {
static String remoteIPaddress = "192.168.43.95";
static String filename;
String path;
static File selectedfile = null;
static ServerSocket servsock = null;
static Socket sock = null;
static FileInputStream fis;
static BufferedInputStream bis;
static DatagramSocket theSocket = null;
static DatagramPacket theOutput;
static OutputStream os;
byte[] mybytearray;
static double nosofpackets;
static int packetsize = 1024;
public FileServerPC() {
try {
servsock = new ServerSocket(1500);
theSocket = new DatagramSocket(9999);
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public static void main(String[] args) throws IOException {
FileServerPC fs = new FileServerPC();
selectedfile = new File("C:\\flower.jpg");
filename = selectedfile.getName();
Runnable runnable = new Runnable() {
#Override
public void run() {
try {
System.out.println("Waiting...");
sock = servsock.accept();
System.out.println("Accepted connection : " + sock);
fis = new FileInputStream(selectedfile);
System.out.println((int) selectedfile.length());
long length = selectedfile.length();
System.out.println("LENGTH: " + length);
nosofpackets = Math
.ceil(((int) selectedfile.length()) / packetsize);
// progressBar.setValue(50);
bis = new BufferedInputStream(fis);
String message = length + "`~`" + filename;
byte[] data = message.getBytes();
theOutput = new DatagramPacket(data, data.length,
InetAddress.getByName(remoteIPaddress),8888);
theSocket.send(theOutput);
byte[] newbytearray = new byte[packetsize];
int dur = (int) (selectedfile.length());
int dur1 = dur / 100;
int counter = 0;
System.out.println("duration: " + dur + "nosofpackets: "
+ nosofpackets + "dur1: " + dur1);
int val = 0;
for (int i = 0; i <= nosofpackets ; i++) {
os = sock.getOutputStream();
bis.read(newbytearray, 0, newbytearray.length);
os.write(newbytearray, 0, newbytearray.length);
counter = counter + newbytearray.length;
val = counter / dur1;
System.out.println(val);
os.flush();
}
System.out.println(val);
os.flush();
os.close();
sock.close();
theSocket.close();
} catch (Exception e) {
e.printStackTrace();
}
}
};
new Thread(runnable).start();
}
}
FileClient CODE:
import java.net.*;
import java.io.*;
public class FileClientPC
{
public static void main(String[] args) throws IOException
{
long start = System.currentTimeMillis();
String remoteip="192.168.43.237";
Socket sock = new Socket(remoteip, 1500);
System.out.println("Connecting...");
InputStream is = sock.getInputStream();
DatagramSocket ds = new DatagramSocket(8888);
byte[] buffer = new byte[65507];
DatagramPacket dp = new DatagramPacket(buffer, buffer.length);
try {
ds.receive(dp);
} catch (IOException e) {
System.err.println("chat error2 " + e);
}
String s = new String(dp.getData(), 0, dp.getLength());
String temp[]=s.split("`~`");
String size = temp[0];
String name = temp[1];
System.out.println(size +" "+ name);
long sizeint = Integer.parseInt(size);
System.out.println("Filename: " + name);
FileOutputStream fos = new FileOutputStream("D:\\"+name);
BufferedOutputStream bos = new BufferedOutputStream(fos);
int packetsize = 1024;
double nosofpackets = Math.ceil(sizeint / packetsize);
System.out.println("No of packets: "+Double.toString(nosofpackets));
byte newbytearray[];
for (int i = 0; i <= nosofpackets; i++) {
is = sock.getInputStream();
newbytearray = new byte[packetsize];
int bytesRead = is.read(newbytearray, 0, newbytearray.length);
System.out.println("Packet:" + (i + 1));
bos.write(newbytearray, 0, newbytearray.length);
}
long end = System.currentTimeMillis();
bos.close();
sock.close();
ds.close();
}
}
You need to specify which interface you want to listen to. The default is the local interface. (probably OS dependent). The API for ServerSocket explains how this works (the constructor and bind() functions for instance).

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