I was reading about JMM (Java Memory Model) and I could understand that how flushing of the cache variables can cause other threads to have dirty reads. It was also mentioned that re-ordering of instructions can cause concurrency issues, even though I understood what is meant by re-ordering of the instructions I wouldn't understand how it can cause concurrency issues.
For example, suppose thread t1 has acquired lock while starting test1(), now even if compiler has done some optimization and there is some re-ordering because of which z = 4; has gone either up or down, now since t2 wouldn't get the lock for test2() until there t1 has released, so how re-ordering in test1() (and even in test2()) could cause concurrency issues/bugs?
public class Testing {
private int z = 2;
public synchronized void test1(){
//some statement..
z = 4;
//some statement..
}
public synchronized void test2(){
//some statement..
System.out.println(z);
//some statement..
}
}
I understood that after proper synchronization re-ordering wouldn't cause the problem, but without synchronization even if compiler doesn't optimize and re-order still there are chances of concurrency issues, right? To be clear I was referring this link, I couldn't understand their point about concurrency issues after re-ordering, because like I said if there is no synchronization then concurrency issues can still arise even without any re-ordering.
EDIT: Please discard my code snippet because after looking at comments it doesn't hold good now, and my updated question is as above.
You won't see the problem of reordering with a single variable. But take two and ...
int foo = 0;
boolean isFooSet = false;
...
// thread 1
foo = 42;
isFooSet = true;
...
// thread 2
while (!isFooSet) {/*waste some time*/} // we wait until the flag is set in the other thread
System.out.println(42/foo); //we can actually divide by zero here
So while thread 1 sees foo set before isFooSet, thread 2 can see them the other way around, which makes the flag isFooSet useless.
Note that without reordering this code would be perfectly safe (from dividing by zero, that is), as you can see if for example isFooSet is declared as volatile, preventing moving the write to foo after the write to isFooSet. It also solves the other, non-reordering related problem of visibility, but that's a different story
When reordering the JVM takes into account the happens-before relationships and does not make any reorderings that would be invalid for those relationships. Reorderings are a concern when you have a data race, see the book Java Concurrency in Practice, 16.1.3
A data race occurs when a variable is read by more than one thread, but the reads and writes are not ordered by happens-before. A correctly synchronized program is one with no data races; correctly synchronized programs exhibit sequential consistency, meaning that all actions within the program appear to happen in a fixed, global order.
I am not going to read the link that is pages and pages so please forgive me. But I think I understand the gist of your question. And I do remember that this link is chapter 2 or 3 of JCIP.
EDIT 1: Answering the second question: "no concurrency, no reordering":
One more thing I would like to add (to the excellent set of answers here) is that you are assigning to an int so any assignment is atomic. Now imagine if it is a double or an object assignment. Without proper concurrency (and if there are no ordering as you take as a prerequisite) there are issues of "that object not being constructed properly" in test1 and used in test2.
For example:
SomeObject z = new SomeObject(yyy);
public void test1() {
z = new SomeObject(xxx);
}
public void test2() {
System.out.print(z);
}
Therefore my recommendation is to read the first 3 chapters of JCIP to get an idea of the Java Memory Model and these concerns.
Related
I have the following code :
class thread_creation extends Thread{
int t;
thread_creation(int x){
t=x;
}
public void run() {
increment();
}
public void increment() {
for(int i =0 ; i<10 ; i++) {
t++;
System.out.println(t);
}
}
}
public class test {
public static void main(String[] args) {
int i =0;
thread_creation t1 = new thread_creation(i);
thread_creation t2 = new thread_creation(i);
t1.start();
try {
Thread.sleep(500);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
t2.start();
}
}
When I run it , I get :
1
2
3
4
5
6
7
8
9
10
1
2
3
4
5
6
7
8
9
10
Why I am getting this output ? According to my understanding , the variable i is a shared variable between the two threads created. So according to the code , the first thread will execute and increments i 10 times , and hence , i will be equal to 10 . The second thread will start after the first one because of the sleep statement and since i is shared , then the second thread will start will i=10 and will start incrementing it 10 times to have i = 20 , but this is not the case in the output , so why that ?
You seem to think that int t; in thread_creation is a shared variable. I'm afraid you are mistaken. Each t instance is a different variable. So the two threads are updating distinct counters.
The output you are seeing reflects that.
This is the nub of your question:
How do I pass a shared variable then ?
Actually, you can't1. Strictly a shared variable is actually a variable belonging to a shared object. You cannot pass a variable per se. Java does not allow passing of variables. This is what "Java does not support call-by-reference" really means. You can't pass or return a variable or the address of a variable in any method call. (Or in any other way.)
In Java you pass and return values: either primitives, or references to objects. The values may read from a variable by the call's parameter expression or assigned to a variable after the call's return. But you are not passing the variable. A variable and its value / contents are different things.
So the only way to implement a shared counter is to implement it as a shared counter object.
Note that "variable" and "object" mean different things, both in Java and in other programming languages. You should NOT use the two terms interchangeable. For example, when I declare this in Java:
String s = "Hello";
the s variable is not a String object. It is a variable that contains a reference to the String object. Other variables may contain references to the same String object as well. The distinction is even more stark when the objects are mutable. (String is not mutable ... in Java.)
Here are the two (IMO) best ways to implement a shared counter object.
You could create a custom Java Counter class with a count variable, a get method, and methods for incrementing, decrementing the counter. The class needs to implement various methods as thread-safe and atomic; e.g. by using synchronized methods or blocks2.
You could just use an AtomicInteger instance. That takes care of atomicity and thread-safety ... to the extent that it is possible with this kind of API.
The latter approach is simpler and likely more efficient ... unless you need to do something special each time the counter changes.
(It is conceivable that you could implement a shared counter other ways, but that is too much detail for this answer.)
1 - I realize that I just said the same thing more than 3 times. But as the Bellman says in "The Hunting of the Snark": "What I tell you three times is true."
2 - If the counter is not implemented using synchronized or an equivalent mutual exclusion mechanism with the appropriate happens before semantics, you are liable to see Heisenbugs; e.g. race conditions and memory visibility problems.
Two crucial things you're missing. Both individually explain this behaviour - you can 'fix' either one and you'll still see this, you'd have to fix both to see 1-20:
Java is pass-by-value
When you pass i, you pass a copy of it. In fact, in java, all parameters to methods are always copies. Hence, when the thread does t++, it has absolutely no effect whatsoever on your i. You can trivially test this, and you don't need to mess with threads to see it:
public static void main(String[] args) {
int i = 0;
add5(i);
System.out.println(i); // prints 0!!
}
static void add5(int i) {
i = i + 5;
}
Note that all non-primitives are references. That means: A copy of the reference is passed. It's like passing the address of a house and not the house itself. If I have an address book, and I hand you a scanned copy of a page that contains the address to my summer home, you can still drive over there and toss a brick through the window, and I'll 'see' that when I go follow my copy of the address. So, when you pass e.g. a list and the method you passed the list to runs list.add("foo"), you DO see that. You may think: AHA! That means java does not pass a copy, it passed the real list! Not so. Java passed a copy of a street address (A reference). The method I handed that copy to decided to drive over there and act - that you can see.
In other words, =, ++, that sort of thing? That is done to the copy. . is java for 'drive to the address and enter the house'. Anything you 'do' with . is visible to the caller, = and ++ and such are not.
Fixing the code to avoid the pass-by-value problem
Change your code to:
class thread_creation extends Thread {
static int t; // now its global!
public void run() {
increment();
}
public void increment() {
for(int i =0 ; i<10 ; i++) {
t++;
// System.out.println(t);
}
}
}
public class test {
public static void main(String[] args) throws Exception {
thread_creation t1 = new thread_creation();
thread_creation t2 = new thread_creation();
t1.start();
Thread.sleep(500);
t2.start();
Thread.sleep(500);
System.out.println(thread_creation.t);
}
}
Note that I remarked out the print line. I did that intentionally - see below. If you run the above code, you'd think you see 20, but depending on your hardware, the OS, the song playing on your mp3 playing app, which websites you have open, and the phase of the moon, it may be less than 20. So what's going on there? Enter the...
The evil coin.
The relevant spec here is the JMM (The Java Memory Model). This spec explains precisely what a JVM must do, and therefore, what a JVM is free not to do, especially when it comes to how memory is actually managed.
The crucial aspect is the following:
Any effects (updates to fields, such as that t field) may or may not be observable, JVM's choice. There's no guarantee that anything you do is visible to anything else... unless there exists a Happens-Before/Happens-After relationship: Any 2 statements with such a relationship have the property that the JVM guarantees that you cannot observe the lack of the update done by the HB line from the HA line.
HB/HA can be established in various ways:
The 'natural' way: Anything that is 'before' something else _and runs in the same thread has an HB/HA relationship. In other words, if you do in one thread x++; System.out.println(x); then you can't observe that the x++ hasn't happened yet. It's stated like this so that if you're not observing, you get no guarantees, which gives the JVM the freedom to optimize. For example, Given x++;y++; and that's all you do, the JVM is free to re-order that and increment y before x. Or not. There are no guarantees, a JVM can do whatever it wants.
synchronized. The moment of 'exiting' a synchronized (x) {} block has HB to the HA of another thread 'entering' the top of any synchronized block on the same object, if it enters later.
volatile - but note that with volatile it's basically impossible which one came first. But one of them did, and any interaction with a volatile field is HB relative to another thread accessing the same field later.
thread starting. thread.start() is HB relative to the first line of the run() of that thread.
thread yielding. thread.yield() is HA relative to the last line of the thread.
There are a few more exotic ways to establish HB/HA but that's pretty much it.
Crucially, in your code there is no HB/HA between any of the statements that modify or print t!
In other words, the JVM is free to run it all in such a way that the effects of various t++ statements run by one thread aren't observed by another thread.
What the.. WHY????
Because of efficiency. Your memory banks on your CPU are, relative to how fast CPUs are, oceans away from the CPU core. Fetching or writing to core memory from a CPU takes an incredibly long time - your CPU is twiddling its thumbs for a very long time while it waits for the memory controller to get the job done. It could be running hundreds of instructions in that time.
So, CPU cores do not write to memory AT ALL. Instead they work with caches: They have an on-core cache page, and the only interaction with your main memory banks (which are shared by CPU cores) is 'load in an entire cache page' and 'write an entire cache page'. That cache page is then effectively a 'local copy' that only that core can see and interact with (but can do so very very quickly, as that IS very close to the core, unlike the main memory banks), and then once the algorithm is done it can flush that page back to main memory.
The JVM needs to be free to use this. Had the JVM actually worked like you want (that anything any thread does is instantly observable by all others), then anything that any line does must first wait 500 cycles to load the relevant page, then wait another 500 cycles to write it back. All java apps would literally be 1000x slower than they could be.
This in passing also explains that actual synchronizing is really slow. Nothing java can do about that, it is a fundamental limitation of our modern multi-core CPUs.
So, evil coin?
Note that the JVM does not guarantee that the CPU must neccessarily work with this cache stuff, nor does it make any promises about when cache pages are flushed. It merely limits the guarantees so that JVMs can be efficiently written on CPUs that work like that.
That means that any read or write to any field any java code ever does can best be thought of as follows:
The JVM first flips a coin. On heads, it uses a local cached copy. On tails, it copies over the value from some other thread's cached copy instead.
The coin is evil: It is not reliably a 50/50 arrangement. It is entirely plausible that throughout developing a feature and testing it, the coin lands tails every time it is flipped. It remains flipping tails 100% of the time for the first week that you deployed it. And then just when that big potential customer comes in and you're demoing your app, the coin, being an evil, evil coin, starts flipping heads a few times and breaking your app.
The correct conclusion is that the coin will mess with you and that you cannot unit test against it. The only way to win the game is to ensure that the coin is never flipped.
You do this by never touching a field from multiple threads unless it is constant (final, or simply never changes), or if all access to it (both reads and writes) has clearly established HB/HA between all threads.
This is hard to do. That's why the vast majority of apps don't do it at all. Instead, they:
Talk between threads using a database, which has vastly more advanced synchronization primitives: Transactions.
Talk using a message bus such as RabbitMQ or similar.
Use stuff from the java.util.concurrent package such as a Latch, ForkJoin, ConcurrentMap, or AtomicInteger. These are easier to use (specifically: It is a lot harder to write code for these abstractions that is buggy but where the bug cannot be observed or tested for on the machine of the developer that wrote it, it'll only blow up much later in production. But not impossible, of course).
Let's fix it!
volatile doesn't 'fix' ++. x++; is 'read x, increment by 1, write result to x' and volatile doesn't make that atomic, so we cannot use this. We can either replace t++ with:
synchronized(thread_creation.class) {
t++;
}
Which works fine but is really slow (and you shouldn't lock on publicly visible stuff if you can help it, so make a custom object to lock on, but you get the gist hopefully), or, better, dig into that j.u.c package for something that seems useful. And so there is! AtomicInteger!
class thread_creation extends Thread {
static AtomicInteger t = new AtomicInteger();
public void run() {
increment();
}
public void increment() {
for(int i =0 ; i<10 ; i++) {
t.incrementAndGet();
}
}
}
public class test {
public static void main(String[] args) throws Exception {
thread_creation t1 = new thread_creation();
thread_creation t2 = new thread_creation();
t1.start();
Thread.sleep(500);
t2.start();
Thread.sleep(500);
System.out.println(thread_creation.t.get());
}
}
That code will print 20. Every time (unless those threads take longer than 500msec which technically could be, but is rather unlikely of course).
Why did you remark out the print statement?
That HB/HA stuff can sneak up on you: When you call code you did not write, such as System.out.println, who knows what kind of HB/HA relationships are in that code? Javadoc isn't that kind of specific, they won't tell you. Turns out that on most OSes and JVM implementations, interaction with standard out, such as System.out.println, causes synchronization; either the JVM does it, or the OS does. Thus, introducing print statements 'to test stuff' doesn't work - that makes it impossible to observe the race conditions your code does have. Similarly, involving debuggers is a great way to make that coin really go evil on you and flip juuust so that you can't tell your code is buggy.
That is why I remarked it out, because with it in, I bet on almost all hardware you end up seeing 20 eventhough the JVM doesn't guarantee it and that first version is broken. Even if on your particular machine, on this day, with this phase of the moon, it seems to reliably print 20 every single time you run it.
While trying to unit test a threaded class, I decided to use active waiting to control the behavior of the tested class. Using empty while statements for this failed to do what I intended. So my question is:
Why does the first code not complete, but the second does?
There is a similar question, but it doesn't have a real answer nor an MCVE and is far more specific.
Doesn't complete:
public class ThreadWhileTesting {
private static boolean wait = true;
private static final Runnable runnable = () -> {
try {Thread.sleep(50);} catch (InterruptedException ignored) {}
wait = false;
};
public static void main(String[] args) {
wait = true;
new Thread(runnable).start();
while (wait); // THIS LINE IS IMPORTANT
}
}
Does complete:
public class ThreadWhileTesting {
private static boolean wait = true;
private static final Runnable runnable = () -> {
try {Thread.sleep(50);} catch (InterruptedException ignored) {}
wait = false;
};
public static void main(String[] args) {
wait = true;
new Thread(runnable).start();
while (wait) {
System.out.println(wait); // THIS LINE IS IMPORTANT
}
}
}
I suspect that the empty while gets optimized by the Java compiler, but I am not sure. If this behavior is intended, how can I achieve what I want? (Yes, active waiting is intented since I cannot use locks for this test.)
wait isn't volatile and the loop body is empty, so the thread has no reason to believe it will change. It is JIT'd to
if (wait) while (true);
which never completes if wait is initially true.
The simple solution is just to make wait volatile, which prevents JIT making this optimization.
As to why the second version works: System.out.println is internally synchronized; as described in the JSR133 FAQ:
Before we can enter a synchronized block, we acquire the monitor, which has the effect of invalidating the local processor cache so that variables will be reloaded from main memory.
so the wait variable will be re-read from main memory next time around the loop.
However, you don't actually guarantee that the write of the wait variable in the other thread is committed to main memory; so, as #assylias notes above, it might not work in all conditions. (Making the variable volatile fixes this also).
The short answer is that both of those examples are incorrect, but the second works because of an implementation artifact of the System.out stream.
A deeper explanation is that according to the JLS Memory Model, those two examples have a number of legal execution traces which give unexpected (to you) behavior. The JLS explains it like this (JLS 17.4):
A memory model describes, given a program and an execution trace of that program, whether the execution trace is a legal execution of the program. The Java programming language memory model works by examining each read in an execution trace and checking that the write observed by that read is valid according to certain rules.
The memory model describes possible behaviors of a program. An implementation is free to produce any code it likes, as long as all resulting executions of a program produce a result that can be predicted by the memory model.
This provides a great deal of freedom for the implementor to perform a myriad of code transformations, including the reordering of actions and removal of unnecessary synchronization.
In your first example, you have one thread updating a variable and a second thread updating it with no form of synchronization between the tro threads. To cut a (very) long story short, this means that the JLS does not guarantee that the memory update made by the writing thread will every be visible to the reading thread. Indeed, the JLS text I quoted above means that the compiler is entitled to assume that the variable is never changed. If you perform an analysis using the rules set out in JLS 17.4, an execution trace where the reading thread never sees the change is legal.
In the second example, the println() call is (probably) causing some serendipitous flushing of memory caches. The result is that you are getting a different (but equally legal) execution trace, and the code "works".
The simple fix to make your examples both work is to declare the wait flag as volatile. This means that there is a happens-before relationship between a write of the variable in one thread and a subsequent read in another thread. That in turn means that in all legal execution traces, the result of the write will be visible to to the readin thread.
This is a drastically simplified version of what the JLS actually says. If you really want to understand the technical details, they are all in the spec. But be prepared for some hard work understanding the details.
I am trying to wrap my head around thread safety in java (or in general). I have this class (which I hope complies with the definition of a POJO) which also needs to be compatible with JPA providers:
public class SomeClass {
private Object timestampLock = new Object();
// are "volatile"s necessary?
private volatile java.sql.Timestamp timestamp;
private volatile String timestampTimeZoneName;
private volatile BigDecimal someValue;
public ZonedDateTime getTimestamp() {
// is synchronisation necessary here? is this the correct usage?
synchronized (timestampLock) {
return ZonedDateTime.ofInstant(timestamp.toInstant(), ZoneId.of(timestampTimeZoneName));
}
}
public void setTimestamp(ZonedDateTime dateTime) {
// is this the correct usage?
synchronized (timestampLock) {
this.timestamp = java.sql.Timestamp.from(dateTime.toInstant());
this.timestampTimeZoneName = dateTime.getZone().getId();
}
}
// is synchronisation required?
public BigDecimal getSomeValue() {
return someValue;
}
// is synchronisation required?
public void setSomeValue(BigDecimal val) {
someValue = val;
}
}
As stated in the commented rows in the code, is it necessary to define timestamp and timestampTimeZoneName as volatile and are the synchronized blocks used as they should be? Or should I use only the synchronized blocks and not define timestamp and timestampTimeZoneName as volatile? A timestampTimeZoneName of a timestamp should not be erroneously matched with another timestamp's.
This link says
Reads and writes are atomic for all variables declared volatile
(including long and double variables)
Should I understand that accesses to someValue in this code through the setter/getter are thread safe thanks to volatile definitions? If so, is there a better (I do not know what "better" might mean here) way to accomplish this?
To determine if you need synchronized, try to imagine a place where you can have a context switch that would break your code.
In this case, if the context switch happens where I put the comment, then in getTimestamp() you're going to be reading different values from each timestamp type.
Also, although assignments are atomic, this expression java.sql.Timestamp.from(dateTime.toInstant()); certainly isn't, so you can get a context switch inbetween dateTime.toInstant() and the call to from. In short you definitely need the synchronized blocks.
synchronized (timestampLock) {
this.timestamp = java.sql.Timestamp.from(dateTime.toInstant());
//CONTEXT SWITCH HERE
this.timestampTimeZoneName = dateTime.getZone().getId();
}
synchronized (timestampLock) {
return ZonedDateTime.ofInstant(timestamp.toInstant(), ZoneId.of(timestampTimeZoneName));
}
In terms of volatile, I'm pretty sure they're required. You have to guarantee that each thread definitely is getting the most updated version of a variable.
This is the contract of volatile. And although it may be covered by the synchronized block, and volatile not actually necessary here, it's good to write anyway. If the synchronized block does the job of volatile already, the VM won't do the guarantee twice. This means volatile won't cost you any more, and it's a very good flashing light that says to the programmer: "I'M USED IN MULTIPLE THREADS".
For someValue: If there's no synchronized block here, then volatile is definitely necessary. If you call a set in one thread, the other thread has no queue that tells it that may have been updated outside of this thread. So it may use an old and cached value. The JIT can do a lot of funny optimizations if it assumes single thread. Ones that can simply break your program.
Now I'm not entirely certain if synchronized is required here. My guess is no. I would add it anyway to be safe though. Or you can let java worry about the synchronization and use http://docs.oracle.com/javase/7/docs/api/java/util/concurrent/atomic/AtomicInteger.html
Nothing new here, this is just a more explicit version of something #Cruncher already said:
You need synchronized whenever it is important for two or more fields in your program to be consistent with one another. Suppose you have two parallel lists, and your code depends on them both being the same length. That's called an invariant as in, the two lists are invariably the same length.
How can you write a method, append(x,y), that adds a new pair of values to the lists without temporarily breaking the invariant? You can't. The method must add one item to the first list, breaking the invariant, and then add the other item to the second list, fixing it again. There's no other way.
In a single-threaded program, that temporary broken state is no problem because no other method can possibly use the lists while append(x,y) is running. That's no longer true in a multithreaded program. In the worst case, append(x,y) could add x to the x list, and then the scheduler could suspend the thread at that exact moment to allow other threads to run. The CPUs could execute millions of instructions before append(x,y) gets to finish the job and make the lists right again. During all of that time, other threads would see the broken invariant, and possibly corrupt your data or crash the program as a result.
The fix is for append(x,y) to be synchronized on some object, and (this is the important part), for every other method that uses the lists to be synchronized on the same object. Since only one thread can be synchronized on a given object at a given time, it will not be possible for any other thread to see the lists in an inconsistent state.
So, if thread A calls append(x,y), and thread B tries to look at the lists "at the same time", will thread B see the what the lists looked like before or after thread A did its work? That's called a data race. And with only the synchronization that I have described so far, there's no way to know which thread will win. All we've done so far is to guarantee one particular invariant.
If it matters which thread wins the race, then that means that there is some higher-level invariant that also needs protection. You will have to add more synchronization to protect that one too. "Thread safety" -- two little words to name a subject that is both broad and deep.
Good Luck, and Have Fun!
// is synchronisation required?
public BigDecimal getSomeValue() {
return someValue;
}
// is synchronisation required?
public void setSomeValue(BigDecimal val) {
someValue = val;
}
I think Yes you are require to put the synchronization block because consider an example in which one thread is setting the value and at the same time other thread is trying to read from getter method, like here in the example you will see the syncronization block.So, if you take your variable inside the method then you must require the synchronization block.
Quick question? Is this line atomic in C++ and Java?
class foo {
bool test() {
// Is this line atomic?
return a==1 ? 1 : 0;
}
int a;
}
If there are multiple thread accessing that line, we could end up with doing the check
a==1 first, then a is updated, then return, right?
Added: I didn't complete the class and of course, there are other parts which update a...
No, for both C++ and Java.
In Java, you need to make your method synchronized and protect other uses of a in the same way. Make sure you're synchronizing on the same object in all cases.
In C++, you need to use std::mutex to protect a, probably using std::lock_guard to make sure you properly unlock the mutex at the end of your function.
return a==1 ? 1 : 0;
is a simple way of writing
if(a == 1)
return 1;
else
return 0;
I don't see any code for updating a. But I think you could figure it out.
Regardless of whether there is a write, reading the value of a non-atomic type in C++ is not an atomic operation. If there are no writes then you might not care whether it's atomic; if some other thread might be modifying the value then you certainly do care.
The correct way of putting it is simply: No! (both for Java and C++)
A less correct, but more practical answer is: Technically this is not atomic, but on most mainstream architectures, it is at least for C++.
Nothing is being modified in the code you posted, the variable is only tested. The code will thus usually result in a single TEST (or similar) instruction accessing that memory location, and that is, incidentially, atomic. The instruction will read a cache line, and there will be one well-defined value in the respective loaction, whatever it may be.
However, this is incidential/accidential, not something you can rely on.
It will usually even work -- again, incidentially/accidentially -- when a single other thread writes to the value. For this, the CPU fetches a cache line, overwrites the location for the respective address within the cache line, and writes back the entire cache line to RAM. When you test the variable, you fetch a cache line which contains either the old or the new value (nothing in between). No happens-before guarantees of any kind, but you can still consider this "atomic".
It is much more complicated when several threads modify that variable concurrently (not part of the question). For this to work properly, you need to use something from C++11 <atomic>, or use an atomic intrinsic, or something similar. Otherwise it is very much unclear what happens, and what the result of an operation may be -- one thread might read the value, increment it and write it back, but another one might read the original value before the modified value is written back.
This is more or less guaranteed to end badly, on all current platforms.
No, it is not atomic (in general) although it can be in some architectures (in C++, for example, in intel if the integer is aligned which it will be unless you force it not to be).
Consider these three threads:
// thread one: // thread two: //thread three
while (true) while (true) while (a) ;
a = 0xFFFF0000; a = 0x0000FFFF;
If the write to a is not atomic (for example, intel if a is unaligned, and for the sake of discussion with 16bits in each one of two consecutive cache lines). Now while it seems that the third thread cannot ever come out of the loop (the two possible values of a are both non-zero), the fact is that the assignments are not atomic, thread two could update the higher 16bits to be 0, and thread three could read the lower 16bits to be 0 before thread two gets the time to complete the update, and come out of the loop.
The whole conditional is irrelevant to the question, since the returned value is local to the thread.
No, it still a test followed by a set and then a return.
Yes, multithreadedness will be a problem.
It's just syntactic sugar.
Your question can be rephrased as: is statement:
a == 1
atomic or not? No it is not atomic, you should use std::atomic for a or check that condition under lock of some sort. If whole ternary operator atomic or not does not matter in this context as it does not change anything. If you mean in your question if in this code:
bool flag = somefoo.test();
flag to be consistent to a == 1, it would definitely not, and it irrelevant if whole ternary operator in your question is atomic.
There a lot of good answers here, but none of them mention the need in Java to mark a as volatile.
This is especially important if no other synchronization method is employed, but other threads could updating a. Otherwise, you could be reading an old value of a.
Consider the following code:
bool done = false;
void Thread1() {
while (!done) {
do_something_useful_in_a_loop_1();
}
do_thread1_cleanup();
}
void Thread2() {
do_something_useful_2();
done = true;
do_thread2_cleanup();
}
The synchronization between these two threads is done using a boolean variable done. This is a wrong way to synchronize two threads.
On x86, the biggest issue is the compile-time optimizations.
Part of the code of do_something_useful_2() can be moved below "done = true" by the compiler.
Part of the code of do_thread2_cleanup() can be moved above "done = true" by the compiler.
If do_something_useful_in_a_loop_1() doesn't modify "done", the compiler may re-write Thread1 in the following way:
if (!done) {
while(true) {
do_something_useful_in_a_loop_1();
}
}
do_thread1_cleanup();
so Thread1 will never exit.
On architectures other than x86, the cache effects or out-of-order instruction execution may lead to other subtle problems.
Most race detector will detect such race.
Also, most dynamic race detectors will report data races on the memory accesses that were intended to be synchronized with this bool
(i.e. between do_something_useful_2() and do_thread1_cleanup())
To fix such race you need to use compiler and/or memory barriers (if you are not an expert -- simply use locks).
I see this code quite frequently in some OSS unit tests, but is it thread safe ? Is the while loop guaranteed to see the correct value of invoc ?
If no; nerd points to whoever also knows which CPU architecture this may fail on.
private int invoc = 0;
private synchronized void increment() {
invoc++;
}
public void isItThreadSafe() throws InterruptedException {
for (int i = 0; i < TOTAL_THREADS; i++) {
new Thread(new Runnable() {
public void run() {
// do some stuff
increment();
}
}).start();
}
while (invoc != TOTAL_THREADS) {
Thread.sleep(250);
}
}
No, it's not threadsafe. invoc needs to be declared volatile, or accessed while synchronizing on the same lock, or changed to use AtomicInteger. Just using the synchronized method to increment invoc, but not synchronizing to read it, isn't good enough.
The JVM does a lot of optimizations, including CPU-specific caching and instruction reordering. It uses the volatile keyword and locking to decide when it can optimize freely and when it has to have an up-to-date value available for other threads to read. So when the reader doesn't use the lock the JVM can't know not to give it a stale value.
This quote from Java Concurrency in Practice (section 3.1.3) discusses how both writes and reads need to be synchronized:
Intrinsic locking can be used to guarantee that one thread sees the effects of another in a predictable manner, as illustrated by Figure 3.1. When thread A executes a synchronized block, and subsequently thread B enters a synchronized block guarded by the same lock, the values of variables that were visible to A prior to releasing the lock are guaranteed to be visible to B upon acquiring the lock. In other words, everything A did in or prior to a synchronized block is visible to B when it executes a synchronized block guarded by the same lock. Without synchronization, there is no such guarantee.
The next section (3.1.4) covers using volatile:
The Java language also provides an alternative, weaker form of synchronization, volatile variables, to ensure that updates to a variable are propagated predictably to other threads. When a field is declared volatile, the compiler and runtime are put on notice that this variable is shared and that operations on it should not be reordered with other memory operations. Volatile variables are not cached in registers or in caches where they are hidden from other processors, so a read of a volatile variable always returns the most recent write by any thread.
Back when we all had single-CPU machines on our desktops we'd write code and never have a problem until it ran on a multiprocessor box, usually in production. Some of the factors that give rise to the visiblity problems, things like CPU-local caches and instruction reordering, are things you would expect from any multiprocessor machine. Elimination of apparently unneeded instructions could happen for any machine, though. There's nothing forcing the JVM to ever make the reader see the up-to-date value of the variable, you're at the mercy of the JVM implementors. So it seems to me this code would not be a good bet for any CPU architecture.
Well!
private volatile int invoc = 0;
Will do the trick.
And see Are java primitive ints atomic by design or by accident? which sites some of the relevant java definitions. Apparently int is fine, but double & long might not be.
edit, add-on. The question asks, "see the correct value of invoc ?". What is "the correct value"? As in the timespace continuum, simultaneity doesn't really exist between threads. One of the above posts notes that the value will eventually get flushed, and the other thread will get it. Is the code "thread safe"? I would say "yes", because it won't "misbehave" based on the vagaries of sequencing, in this case.
Theoretically, it is possible that the read is cached. Nothing in Java memory model prevents that.
Practically, that is extremely unlikely to happen (in your particular example). The question is, whether JVM can optimize across a method call.
read #1
method();
read #2
For JVM to reason that read#2 can reuse the result of read#1 (which can be stored in a CPU register), it must know for sure that method() contains no synchronization actions. This is generally impossible - unless, method() is inlined, and JVM can see from the flatted code that there's no sync/volatile or other synchronization actions between read#1 and read#2; then it can safely eliminate read#2.
Now in your example, the method is Thread.sleep(). One way to implement it is to busy loop for certain times, depending on CPU frequency. Then JVM may inline it, and then eliminate read#2.
But of course such implementation of sleep() is unrealistic. It is usually implemented as a native method that calls OS kernel. The question is, can JVM optimize across such a native method.
Even if JVM has knowledge of internal workings of some native methods, therefore can optimize across them, it's improbable that sleep() is treated that way. sleep(1ms) takes millions of CPU cycles to return, there is really no point optimizing around it to save a few reads.
--
This discussion reveals the biggest problem of data races - it takes too much effort to reason about it. A program is not necessarily wrong, if it is not "correctly synchronized", however to prove it's not wrong is not an easy task. Life is much simpler, if a program is correctly synchronized and contains no data race.
As far as I understand the code it should be safe. The bytecode can be reordered, yes. But eventually invoc should be in sync with the main thread again. Synchronize guarantees that invoc is incremented correctly so there is a consistent representation of invoc in some register. At some time this value will be flushed and the little test succeeds.
It is certainly not nice and I would go with the answer I voted for and would fix code like this because it smells. But thinking about it I would consider it safe.
If you're not required to use "int", I would suggest AtomicInteger as an thread-safe alternative.