count the number of objects created by java - java

I'm trying to count the number of objects created but it always returns 1.
public class Drivertwo {
public static void main(String[] args) {
Employee newEmp = new Employee();
Employee newEmp2 = new Employee();
Calculate newcal = new Calculate();
Clerk newclerk = new Clerk();
float x;
int y;
newEmp.setEmp_no(2300);
newEmp.setEmp_name("W.Shane");
newEmp.setSalary(30000);
newEmp.counter();
newEmp2.setEmp_no(1300);
newEmp2.setEmp_name("W.Shane");
newEmp2.setSalary(50000);
newEmp2.counter();
newclerk.setEmp_name("Crishane");
newclerk.setEmp_no(1301);
newclerk.setGrade(2);
newclerk.setSalary(45000);
newclerk.counter();
System.out.println("Salary is:" + newcal.cal_salary(newclerk.getSalary(), newclerk.getEmp_no()));
System.out.println("Name is:" + newclerk.getEmp_name());
System.out.println("Employee number is:" + newclerk.getEmp_no());
System.out.println("Employee Grade is:" + newclerk.getGrade());
System.out.println("No of objects:" + newEmp.numb);
This is my class with the main method
public class Employee {
private int salary;
private int emp_no;
private String emp_name;
public int numb=0;
public int getSalary() {
return salary;
}
public int getEmp_no() {
return emp_no;
}
public String getEmp_name() {
return emp_name;
}
public void setSalary(int newSalary) {
salary = newSalary;
}
public void setEmp_no(int newEmp_no) {
emp_no = newEmp_no;
}
public void setEmp_name(String newEmp_name) {
emp_name = newEmp_name;
}
}
public int counter() {
numb++;
return numb;
This is my Employee class
I tried to run counter in my employee class as a starter but it always returns 1. I know I can make a counter in main class and everytime I make a new object I can get the counter but I want to automatically increase the numb by 1 when an object is made.

You need to make numb static so that there will only be one copy for every instance of the class. As it is, every single Employee object has its own copy of numb.
Also instead of creating a method to up the counter why not just put it in the constructor:
public Employee() {
numb++;
}

numb is an instance variable, meaning that each Employee object will have its own numb, that will be initialized by 0.
If you want all the Employee instances to share the same numb, you should make it static.

// Java program Find Out the Number of Objects Created
// of a Class
class Test {
static int noOfObjects = 0;
// Instead of performing increment in the constructor instance block is preferred
//make this program generic. Because if you add the increment in the constructor
//it won't work for parameterized constructors
{
noOfObjects += 1;
}
// various types of constructors
public Test()
{
}
public Test(int n)
{
}
public Test(String s)
{
}
public static void main(String args[])
{
Test t1 = new Test();
Test t2 = new Test(5);
Test t3 = new Test("Rahul");
System.out.println(Test.noOfObjects);
}
}

Since static members initialized only once and it will be same for each and every instances of class.
class YourClass {
private static int numb;
public YourClass() {
//...
numb++;
}
public static int counter() {
return numb;
}
}
So simple;-

make this modifications
make numb static like, public int numb=0;,
remove numb++; from method count() and
create constructor public Employee{numb++;}

Related

troubles with creating objects in java

Hello So I have a entire class called tractor with different data's stored in it but now I'm suppose to create an object call tractor with a zero parameter constructor but This is the code I have so far and its giving em errors
First off this my Tractor Class which is in a different file:
import java.util.Scanner;
class Tractor
{
private int RentalRate;
private int RentalDays;
private int VehicleID;
private int RentalProfit;
public void setRentalRate(int r)
{
Scanner input = new Scanner(System.in);
System.out.println("What's the Rental Rate?");
int num = input.nextInt();
num = r;
if(r<0 || r >1000)
RentalRate = r;
RentalRate= 1;
}
public int getRentalRate()
{
return RentalRate;
}
public void setVehicleID(int v)
{
Scanner input = new Scanner(System.in);
System.out.println("What's the vehicleID?");
int num1 = input.nextInt();
num1 = v;
if(v<0)
VehicleID = v;
VehicleID = 1;
}
public int getVehicleID()
{
return VehicleID;
}
public void setRentalDays(int d)
{
Scanner input = new Scanner(System.in);
System.out.println("How many rental days?");
int num2 = input.nextInt();
num2 = d;
if(d<0)
RentalDays = d;
RentalDays = 1;
}
public int getRentalDays()
{
return RentalDays;
}
public String toString()
{
String str;
str = "RentalDays:" + RentalDays +"\nRenalRate:" + RentalRate + "\nVehicleID " + VehicleID;
return str;
}
public void RentalProfit(int RentalRate, int RentalDays)
{
RentalProfit = RentalRate * RentalDays;
}
}
import java.util.Scanner;
public class testTractor
{
public static void main(String[] args)
{
public tractor()
{
this.RentalDays = d;
this.RentalRate = r;
this.VehicleID = v;
}
}
}
The error is :
testTractor.java:7: error: illegal start of expression
public tractor()
^
testTractor.java:7: error: ';' expected
public tractor()
^
2 errors
You have compilation errors. You need to first declare the Tractor class then add the constructor inside it. One way to do is declare in a separate file. Also in Java unless you had defined d you couldnt have assigned it. Maybe you wanted to assign the day as a String look in the examples I provide below.
You need to to first create a file call Tractor.java and then define variables there. For example contents of Tractor.java:
public class Tractor {
String rentaldays,someOtherValue;
public Tractor(){
rentaldays ="monday";
someOtherValue="value";
}
//or
public Tractor(String rentalDays){
this.rentaldays = rentalDays;
someOtherValue = "asf";
}
}
Then in your main method You can do Tractor trac = new Tractor(); or Tractor trac = new Tractor("tuesday"); also after that you can print the rentaldays of trac using System.out.println(trac.rentaldays);
From the looks of it you will probably be making a tractor rental system. In that case, rentalDays may be an array of Strings. And then you would have an array of Tractor objects to store in the rental system. You can look at these terms and keywords to point you in the right direction.
You are defining it wrong, define your methods inside class then call them in main() method.
class Test{
public void greeting(){
System.out.print("hello to JAVA..");
}
public static void main(String[] args){
Test testObj = new Test();
testObj.greeting();
}
}
you use an illegal of java syntax, if you already have class tractor in your project. for calling it to in other class, try below code
public class TestTractor(){
Tractor objTractor;
public static void main(String[] args){
//create new tractor object with no parameter
objTractor = new Tractor();
//create new tractor object with parameter
objTractor = new Tractor(parameter here);
//do some action of object here
...........
}
}
//This is just a sample
in your tractor class add below code
public tractor()
{
this.RentalDays = d;
this.RentalRate = r;
this.VehicleID = v;
}
And keep your TestTractor class as
public class TestTractor(){
public static void main(String[] args){
Tractor objTractor = new Tractor();
// objTractor.yourMethodName
}
}

How to Count Number of Instances of a Class

Can anyone tell me how to count the number of instances of a class?
Here's my code
public class Bicycle {
//instance variables
public int gear, speed, seatHeight;
public String color;
//constructor
public Bicycle(int gear, int speed, int seatHeight, String color) {
gear = 0;
speed = 0;
seatHeight = 0;
color ="Unknown";
}
//getters and setters
public int getGear() {
return gear;
}
public void setGear(int Gear) {
this.gear = Gear;
}
public int getSpeed() {
return speed;
}
public void setSpeed(int Speed){
this.speed = Speed;
}
public int getSeatHeight() {
return seatHeight;
}
public void setSeatHeight(int SeatHeight) {
this.seatHeight = SeatHeight;
}
public String getColor() {
return color;
}
public void setColor(String Color) {
this.color = Color;
}
}//end class
public class Variable extends Bicycle {
public Variable(int gear, int speed, int seatHeight, String color) {
super(gear, speed, seatHeight, color);
}
}//end class
public class Tester {
public static void main(String args[]){
Bicycle bicycle1 = new Bicycle(0, 0, 0, null);
bicycle1.setColor("red");
System.out.println("Color: "+bicycle1.getColor());
bicycle1.setSeatHeight(4);
System.out.println("Seat Height: "+bicycle1.getSeatHeight());
bicycle1.setSpeed(10);
System.out.println("Speed: "+bicycle1.getSpeed());
bicycle1.setGear(6);
System.out.println("Gear: "+bicycle1.getGear());
System.out.println("");//space
Bicycle bicycle2 = new Bicycle(0, 0, 0, null);
bicycle2.setColor("black");
System.out.println("Color: "+bicycle2.getColor());
bicycle2.setSeatHeight(6);
System.out.println("Seat Height: "+bicycle2.getSeatHeight());
bicycle2.setSpeed(12);
System.out.println("Speed: "+bicycle2.getSpeed());
bicycle2.setGear(6);
System.out.println("Gear: "+bicycle2.getGear());
System.out.println("");//space
}//end method
}//end class
The class variable is to be used to keep count of the number of instances of the Bicycle class created and the tester class creates a number of instances of the Bicycle class and demonstrates the workings of the Bicycle class and the class variable. I've looked all over the internet and I can't seem to find anything, could someone show me how to do it please, thanks in advance :)
Since static variables are initialized only once, and they're shared between all instances, you can:
class MyClass {
private static int counter;
public MyClass() {
//...
counter++;
}
public static int getNumOfInstances() {
return counter;
}
}
and to access the static field counter you can use MyClass.getNumOfInstances()
Read more about static fields in the JLS - 8.3.1.1. static Fields:
If a field is declared static, there exists exactly one incarnation of the field, no matter how many instances (possibly zero) of the class may eventually be created. A static field, sometimes called a class variable, is incarnated when the class is initialized (§12.4).
Note that counter is implicitly set to zero
Pleae try the tool of java
jmap -histo <PDID>
Out put
num #instances #bytes class name
----------------------------------------------
1: 1105141 97252408 java.lang.reflect.Method
2: 3603562 86485488 java.lang.Double
3: 1191098 28586352 java.lang.String
4: 191694 27035744 [C
In addition, you should override finalize method to decrement the counter
public class Bicycle {
...
public static int instances = 0;
{
++instances; //separate counting from constructor
}
...
public Bicycle(int gear, int speed, int seatHeight, String color) {
gear = 0;
speed = 0;
seatHeight = 0;
color ="Unknown";
}
#Override
protected void finalize() {
super.finalize();
--instances;
}
}
You should have in mind that static variables are CLASS scoped (there is no one for each instance, only one per class)
Then, you could demonstrate instance decrement with:
...
System.out.println("Count:" + Bicycle.getNumOfInstances()); // 2
bicycle1 = null;
bicycle2 = null;
System.gc(); // not guaranteed to collect but it will in this case
Thread.sleep(2000); // you expect to check again after some time
System.out.println("Count again:" + Bicycle.getNumOfInstances()); // 0
why not using a static counter?
public class Bicycle {
private static int instanceCounter = 0;
//instance variables
public int gear, speed, seatHeight;
public String color;
//constructor
public Bicycle(int gear, int speed, int seatHeight, String color) {
gear = 0;
speed = 0;
seatHeight = 0;
color ="Unknown";
instanceCounter++;
}
public int countInstances(){
return instanceCounter;
}
........
You just need static counter in class.
public class Bicycle {
private static volatile int instanceCounter;
public Bicycle() {
instanceConter++;
}
public static int getNumOfInstances() {
return instanceCounter;
}
protected void finalize() {
instanceCounter--;
}
}
As mentioned in many comments finalize() is not recommended to use so there could be another approach to count the Bicycle instances -
public class Bicycle {
private static final List<PhantomReference<Bicycle>> phantomReferences = new LinkedList<PhantomReference<Bicycle>>();
private static final ReferenceQueue<Bicycle> referenceQueue = new ReferenceQueue<Bicycle>();
private static final Object lock = new Object();
private static volatile int counter;
private static final Runnable referenceCleaner = new Runnable() {
public void run() {
while (true) {
try {
cleanReferences();
} catch (Exception e) {
e.printStackTrace();
}
}
}
};
static {
Thread t = new Thread(referenceCleaner);
t.setDaemon(true);
t.start();
}
private Bicycle() {
}
public static Bicycle getNewBicycle() {
Bicycle bicycle = new Bicycle();
counter++;
synchronized (lock) {
phantomReferences.add(new PhantomReference<Bicycle>(new Bicycle(), referenceQueue));
}
System.out.println("Bicycle added to heap, count: " + counter);
return bicycle;
}
private static void cleanReferences() {
try {
PhantomReference reference = (PhantomReference) referenceQueue.remove();
counter--;
synchronized (lock) {
phantomReferences.remove(reference);
}
System.out.println("Bicycle removed from heap, count: " + counter);
} catch (Exception e) {
e.printStackTrace();
}
}
public static int getNumOfBicycles() {
return counter;
}
}
public class BicycleTest {
public static void main(String[] args) {
int i = 0;
while (i++ < 1000) {
Bicycle.getNewBicycle();
}
while (Bicycle.getNumOfBicycles() > 0) {
try {
Thread.sleep(1000);
System.gc(); // just a request
} catch (Exception e) {
e.printStackTrace();
}
}
}
}
Alternatively, you can create a counter with an initializer block and a static variable.
class SomeClass
{
private static int instanceCounter;
{
instanceCounter++;
}
}
Initializer blocks get copied by the compiler into every constructor, so, you will have to write it once no matter how many constructors you will need (As referred into the above link). The block in {} runs every time you create a new object of the class and increases the variable counter by one.
And of course get the counter by something like:
public static int getInstanceCounter()
{
return instanceCounter;
}
or directly
int numOfInstances = SomeClass.instanceCounter;
If you do not make numOfInstances private
One basic approach is to declare a static numeric member field thats incremented each time the constructor is invoked.
public class Bicycle {
//instance variables
public int gear, speed, seatHeight;
public String color;
public static int bicycleCount = 0;
//constructor
public Bicycle(int gear, int speed, int seatHeight, String color) {
gear = 0;
speed = 0;
seatHeight = 0;
color ="Unknown";
bicycleCount++;
}
...
}
If you want to count and test instances based on the number of objects created, you can use a loop to see what really is happening. Create a constructor and use a static counter
public class CountInstances {
public static int count;
public CountInstances() {
count++;
}
public int getInstaces() {
return count;
}
public static void main(String []args) {
for(int i= 0; i<10; i++) {
new CountInstances();
}
System.out.println(CountInstances.count);
}
}
public class Number_Objects {
static int count=0;
Number_Objects(){
count++;
}
public static void main(String[] args) {
Number_Objects ob1=new Number_Objects();
Number_Objects ob2=new Number_Objects();
Number_Objects obj3=new Number_Objects();
System.out.print("Number of objects created :"+count);
}
}

Reaching a variable inside of an enum element in java

I want each element of an enum to have different variables but I can't reach them.
public class Employee {
public GENERAL[] general = GENERAL.values();
public static void main(String[] args) {
Employee e = new Employee();
e.general[GENERAL.INCOME.ordinal()].salary = 10; //this line doesn't compile
}
enum GENERAL{
INCOME{
public int salary;
public int tips;
},SATIFACTION{
//some variables
},EFFICIENCY{
//some variables
};
}
}
I've tried casting to (GENERAL.INCOME) but it didn't work. Is there a way to do it? If this is not possible, what is the best work around? Thanks in advance.
Try defining variables at enum level rather than individual elements:
public static void main(String[] args) {
MainClass e = new MainClass();
e.general[GENERAL.INCOME.ordinal()].salary = 10; //this line doesn't compile
System.out.println(e.general[GENERAL.INCOME.ordinal()].salary);
}
enum GENERAL{
INCOME(0,0), SATIFACTION(0, 0), EFFICIENCY(0,0);
int salary;
int tips;
GENERAL(int salary, int tips){
this.salary = salary;
this.tips = tips;
}
}
This is because INCOME is an anonymous subclass of GENERAL, it is something like this
static class GENERAL {
public static GENERAL INCOME = new GENERAL() {
public int salary;
public int tips;
};
}
there is no way to access fields of an anonymous class in Java (except reflection)
This is the cleanest way I can do it. I still have an array that I can use to iterate. Each element of the General holds its own variables. Each element has an ordinal to use as the index number.
The problem with this approach is this cannot make use of GENERAL.values(). If a new element is added later, It must be added to the getList() method manually and in the correct order. It is easy to make mistakes when adding new elements to the code.
public class Employee {
public Object general[] = General.getList();
public static void main(String[] args) {
Employee e = new Employee();
General.Income i = (General.Income) e.general[General.Income.ordinal];
i.salary = 10; //eclipse doesn't let me to combine these 2 lines into 1 expressions.
System.out.println(i.salary);
// following lines demonstrates that the salary of the e.general[General.Income.ordinal] is changed. Not just the i.
General.Income t = (General.Income) e.general[General.Income.ordinal];
System.out.println(t.salary);
}
public static class General {
public static Object[] getList() {
Object general[] = { new Income(), new Satisfaction(), new Efficiency() };
return general;
}
public static class Income {
public static final int ordinal = 0;
public int salary;
public int tips;
}
public static class Satisfaction {
public static final int ordinal() {return 1;}//using method instead of int saves memory. (8 bytes I think. Neglettable).
// some variables
}
public static class Efficiency {
public static final int ordinal = 2;
// some variables
}
}
}
If each enumeration would contain a single value, why not use that?
You can even add a method to retrieve some descriptive name:
enum General {
INCOME, SATIFACTION, EFFICIENCY;
int value = 0;
String getName() {
switch(this) {
case INCOME:
return "salary";
case SATIFACTION:
return "etc";
}
}
}
These can be set/get by General.values()[i].value and General.INCOME.value or add setValue(int value) and getValue() methods and make value private.

Java CompareTO method issues

I am trying to sort out a simple list of students mark with a simple java program however I am getting
Exception in thread "main" java.lang.ClassCastException: Student cannot be cast to java.lang.Comparable
public class Student {
public String name;
public int mark;
public Student(String name, int mark){
this.name=name;
this.mark=mark;
}
public int compareTo(Student o){
return this.mark-o.mark;
}
public String toString(){
String s = "Name: "+name+"\nMark: "+mark+"\n";
return s;
}
public static void main(String[] args) {
Student Class[] = new Student[9];
Class[0] = new Student("Henry",100);
Class[1] = new Student("Alex", 10);
Class[2] = new Student("Danielle",100);
Class[3] = new Student("Luke",10);
Class[4] = new Student("Bob",59);
Class[5] = new Student("Greg",76);
Class[6] = new Student("Cass",43);
Class[7] = new Student("Leg",12);
Class[8] = new Student("Bobe",13);
Arrays.sort(Class);
for(int i = 0;i<Class.length;i++){
System.out.println(Class[i]);
Your Student class must implement the Comparable interface in order to use Arrays#sort passing Student[] array. The fact that your class currently have a compareTo method doesn't mean it implements this interface, you have to declare this:
public class Student implements Comparable<Student> {
//class definition...
}
Make your Student class implement Comparable<Student>. The compareTo() method doesn't work on it's own while sorting.
Also, Class doesn't look like a very good variable name. How about using students? Also, I see an issue in your compareTo method:
public int compareTo(Student o){
return this.mark-o.mark;
}
Never compare on the result of subtraction of 2 integers, or longs. The result might overflow. Rather use Integer.compare(int, int) method.
Also, get rid of public fields. Make them private, and provide public getters to access them.
public class Fawaz1 {
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
// تجربه
String SS[]=new String[6];
double GG[]=new double[6];
SS[0]="fawaz";
SS[1]="ahmd";
SS[2]="hmd";
SS[3]="fos";
SS[4]="raid";
SS[5]="majd";
GG[0]=3.94;
GG[1]=2.50;
GG[2]=2.95;
GG[3]=4.92;
GG[4]=3.0;
GG[5]=3.78;
int i;
for (i=0; i<3; i++){
System.out.print(SS[i]+"\t"+GG[i]+"\t");
if (GG[i]>=4.75)
{System.out.println("A+");}
else if(GG[i]>=4.50){
System.out.println("A");
} else if(GG[i]>=3.70){
System.out.println("B+");
}else if(GG[i]>=3.59){
System.out.println("B");
}else if(GG[i]>=2.78){
System.out.println("C+");
}else if(GG[i]>=2.55){
System.out.println("C");
}else if(GG[i]>=1.52){
System.out.println("D");
}else if(GG[i]>=1.10){
System.out.println("F");
}
}
}
}

How to return 2 values from a Java method?

I am trying to return 2 values from a Java method but I get these errors. Here is my code:
// Method code
public static int something(){
int number1 = 1;
int number2 = 2;
return number1, number2;
}
// Main method code
public static void main(String[] args) {
something();
System.out.println(number1 + number2);
}
Error:
Exception in thread "main" java.lang.RuntimeException: Uncompilable source code - missing return statement
at assignment.Main.something(Main.java:86)
at assignment.Main.main(Main.java:53)
Java Result: 1
Instead of returning an array that contains the two values or using a generic Pair class, consider creating a class that represents the result that you want to return, and return an instance of that class. Give the class a meaningful name. The benefits of this approach over using an array are type safety and it will make your program much easier to understand.
Note: A generic Pair class, as proposed in some of the other answers here, also gives you type safety, but doesn't convey what the result represents.
Example (which doesn't use really meaningful names):
final class MyResult {
private final int first;
private final int second;
public MyResult(int first, int second) {
this.first = first;
this.second = second;
}
public int getFirst() {
return first;
}
public int getSecond() {
return second;
}
}
// ...
public static MyResult something() {
int number1 = 1;
int number2 = 2;
return new MyResult(number1, number2);
}
public static void main(String[] args) {
MyResult result = something();
System.out.println(result.getFirst() + result.getSecond());
}
Java does not support multi-value returns. Return an array of values.
// Function code
public static int[] something(){
int number1 = 1;
int number2 = 2;
return new int[] {number1, number2};
}
// Main class code
public static void main(String[] args) {
int result[] = something();
System.out.println(result[0] + result[1]);
}
You could implement a generic Pair if you are sure that you just need to return two values:
public class Pair<U, V> {
/**
* The first element of this <code>Pair</code>
*/
private U first;
/**
* The second element of this <code>Pair</code>
*/
private V second;
/**
* Constructs a new <code>Pair</code> with the given values.
*
* #param first the first element
* #param second the second element
*/
public Pair(U first, V second) {
this.first = first;
this.second = second;
}
//getter for first and second
and then have the method return that Pair:
public Pair<Object, Object> getSomePair();
You can only return one value in Java, so the neatest way is like this:
return new Pair<Integer>(number1, number2);
Here's an updated version of your code:
public class Scratch
{
// Function code
public static Pair<Integer> something() {
int number1 = 1;
int number2 = 2;
return new Pair<Integer>(number1, number2);
}
// Main class code
public static void main(String[] args) {
Pair<Integer> pair = something();
System.out.println(pair.first() + pair.second());
}
}
class Pair<T> {
private final T m_first;
private final T m_second;
public Pair(T first, T second) {
m_first = first;
m_second = second;
}
public T first() {
return m_first;
}
public T second() {
return m_second;
}
}
Here is the really simple and short solution with SimpleEntry:
AbstractMap.Entry<String, Float> myTwoCents=new AbstractMap.SimpleEntry<>("maximum possible performance reached" , 99.9f);
String question=myTwoCents.getKey();
Float answer=myTwoCents.getValue();
Only uses Java built in functions and it comes with the type safty benefit.
Use a Pair/Tuple type object , you don't even need to create one if u depend on Apache commons-lang. Just use the Pair class.
you have to use collections to return more then one return values
in your case you write your code as
public static List something(){
List<Integer> list = new ArrayList<Integer>();
int number1 = 1;
int number2 = 2;
list.add(number1);
list.add(number2);
return list;
}
// Main class code
public static void main(String[] args) {
something();
List<Integer> numList = something();
}
public class Mulretun
{
public String name;;
public String location;
public String[] getExample()
{
String ar[] = new String[2];
ar[0]="siva";
ar[1]="dallas";
return ar; //returning two values at once
}
public static void main(String[] args)
{
Mulretun m=new Mulretun();
String ar[] =m.getExample();
int i;
for(i=0;i<ar.length;i++)
System.out.println("return values are: " + ar[i]);
}
}
o/p:
return values are: siva
return values are: dallas
I'm curious as to why nobody has come up with the more elegant callback solution. So instead of using a return type you use a handler passed into the method as an argument. The example below has the two contrasting approaches. I know which of the two is more elegant to me. :-)
public class DiceExample {
public interface Pair<T1, T2> {
T1 getLeft();
T2 getRight();
}
private Pair<Integer, Integer> rollDiceWithReturnType() {
double dice1 = (Math.random() * 6);
double dice2 = (Math.random() * 6);
return new Pair<Integer, Integer>() {
#Override
public Integer getLeft() {
return (int) Math.ceil(dice1);
}
#Override
public Integer getRight() {
return (int) Math.ceil(dice2);
}
};
}
#FunctionalInterface
public interface ResultHandler {
void handleDice(int ceil, int ceil2);
}
private void rollDiceWithResultHandler(ResultHandler resultHandler) {
double dice1 = (Math.random() * 6);
double dice2 = (Math.random() * 6);
resultHandler.handleDice((int) Math.ceil(dice1), (int) Math.ceil(dice2));
}
public static void main(String[] args) {
DiceExample object = new DiceExample();
Pair<Integer, Integer> result = object.rollDiceWithReturnType();
System.out.println("Dice 1: " + result.getLeft());
System.out.println("Dice 2: " + result.getRight());
object.rollDiceWithResultHandler((dice1, dice2) -> {
System.out.println("Dice 1: " + dice1);
System.out.println("Dice 2: " + dice2);
});
}
}
You don't need to create your own class to return two different values. Just use a HashMap like this:
private HashMap<Toy, GameLevel> getToyAndLevelOfSpatial(Spatial spatial)
{
Toy toyWithSpatial = firstValue;
GameLevel levelToyFound = secondValue;
HashMap<Toy,GameLevel> hm=new HashMap<>();
hm.put(toyWithSpatial, levelToyFound);
return hm;
}
private void findStuff()
{
HashMap<Toy, GameLevel> hm = getToyAndLevelOfSpatial(spatial);
Toy firstValue = hm.keySet().iterator().next();
GameLevel secondValue = hm.get(firstValue);
}
You even have the benefit of type safety.
Return an Array Of Objects
private static Object[] f ()
{
double x =1.0;
int y= 2 ;
return new Object[]{Double.valueOf(x),Integer.valueOf(y)};
}
In my opinion the best is to create a new class which constructor is the function you need, e.g.:
public class pairReturn{
//name your parameters:
public int sth1;
public double sth2;
public pairReturn(int param){
//place the code of your function, e.g.:
sth1=param*5;
sth2=param*10;
}
}
Then simply use the constructor as you would use the function:
pairReturn pR = new pairReturn(15);
and you can use pR.sth1, pR.sth2 as "2 results of the function"
You also can send in mutable objects as parameters, if you use methods to modify them then they will be modified when you return from the function. It won't work on stuff like Float, since it is immutable.
public class HelloWorld{
public static void main(String []args){
HelloWorld world = new HelloWorld();
world.run();
}
private class Dog
{
private String name;
public void setName(String s)
{
name = s;
}
public String getName() { return name;}
public Dog(String name)
{
setName(name);
}
}
public void run()
{
Dog newDog = new Dog("John");
nameThatDog(newDog);
System.out.println(newDog.getName());
}
public void nameThatDog(Dog dog)
{
dog.setName("Rutger");
}
}
The result is:
Rutger
You can create a record (available since Java 14) to return the values with type safety, naming and brevity.
public record MyResult(int number1, int number2) {
}
public static MyResult something() {
int number1 = 1;
int number2 = 2;
return new MyResult(number1, number2);
}
public static void main(String[] args) {
MyResult result = something();
System.out.println(result.number1() + result.number2());
}
First, it would be better if Java had tuples for returning multiple values.
Second, code the simplest possible Pair class, or use an array.
But, if you do need to return a pair, consider what concept it represents (starting with its field names, then class name) - and whether it plays a larger role than you thought, and if it would help your overall design to have an explicit abstraction for it. Maybe it's a code hint...
Please Note: I'm not dogmatically saying it will help, but just to look, to see if it does... or if it does not.

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